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Progress Report #1

Hello everyone,

Has been a quiet last couple of days and we wanted to give everyone an update on the status on the next patch and what’s going on at Stoneworks.

First off, 0.2 update is still on schedule, we’re feeling pretty good about the combat changes we’re going to make. Each follower will have 1 new ability added to their repertoire. We are also adding a new feature known as “tactics” in the battle menu. It’s going to be very early in it’s development so don’t expect some super tactics like evasive maneuver alpha pattern, but it will make a very noticeable difference in combat. We’re redoing all the Battle AIs to further solidify the “tactical” basis of battle instead of RNG (although there will be some RNG, it won’t become the dominating factor). There’s also some more other reworks we’ve done and you’ll know when we post the patch notes.

The new team members are settling in pretty well and are close to finishing their first works. Whether we can get those first pieces in the 0.2 is still up in the air, so no promises in that department.

We also added one more member to the team to sync us in perfect harmony. Please put your hands together for Thomas hugo! A bright artistic man hailing all the way from Belgium (Unless you’re already in Europe, then it’s not that far). He’s got a strong appetite for art and will be working closely with our new 3D Artist to help bring quality looking models. Please have a look at his portfolio.
http://thomashugo.tumblr.com/

Another thing I wanted to add was that I’m really thankful to all those showing their support for the game. You’re not only buying a promise, you’re also helping us become better developers and giving us the opportunity to pursue our passion.

Thank you,
Stoneworks Games