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Update Alpha 0.4 “Action!”

Hello everyone,

Welcome to Patch 0.40, this update focused on setting up the new camera system. The camera will now function as a proper RPG style camera. Hold right click to rotate, however, in battle you’ll need to hold left click to rotate.

We’ve also added the new Conscript Model into the game changing his name to Militia. The Militia has also been given a new ability learned at level 2 called “Hilt Smash”.

Changes and Bug Fixes:

  • Weapon Rings have been fixed, problem was some melee classes did not have the counter attack passive which allowed them to counter in combat.
  • New camera system has fixed camera freezing problems after loading a game at times.
  • Clicking on different members in the character sheet will now register correctly now.
  • Last stand is now correctly working, adding 30% health as well as max health. The particle effect will now properly show on other uses and effect will be removed once out of battle.
  • Focus will now be restored to 100% of maximum upon finishing combat.
  • Grass has been removed from the Blacksmith.
  • Incorrect crafting recipes have been removed.
  • Smelting is now working properly at the blacksmith.
  • Old stairs at lumbermill changed with better working new stairs.
  • Town Chest is now properly working and will not disappear.
  • Goblin Boss is now fixed and will appear in battle, allowing the player to finish “Hostile Takeover”
  • All enemy mobs that have been defeated will disappear permanently even after loading.
  • A bottom tooltip explaining the attributes in the Ability Sheet will now explain the different attributes.
  • The Alchemy Lab will now properly show all available craftables.
  • Characters will no longer spam the Passives Box with the current passives that they have.
  • All characters can now receive attribute points and distribute them.
  • The experience stat will no longer clip with the character sheet box.
  • Made changes to bleed effect to keep it from appearing where it shouldn’t
  • Shield Bash is now working properly and will hit according to your hit rating against the enemies evade.
  • When grappling hook kills an enemy, the enemy will die at the spot of reaching 0 health.
  • Obrodian Shrine will no longer change colors.
  • Inn Keeper dialog has now been fixed and will not follow the mouse.
  • All big rocks in the world have been fixed and player will not be able to go through them.
  • All companions have had their experience requirements extended by 120%, this will make their experience requirement at half of what is need for the Arcanist. This allows easier leveling for companions, since enemy difficulties are based on the arcanist’s level.

Final Thoughts:

Now that we got the game in playable state where the player has the tools needed to have fun with the game. Our new focus now is to start bringing out more content to the game, that means more loot, abilities, skills, tactics, quests, the whole chabang!. Of course, we’ll we keep smashing those bugs so please keep sending in your reports, they have been a huge help to us and we hope one day we can bring you quality you have come to expect!

Thank you,
Stoneworks Games