Patch Notes:
-All tactical abilities morale checks have been fixed and will perform correctly now.
-Goblin Combatants AI has been fixed and will no longer skip their turn.
-Enemy will no longer try to flee if they die.
-Demoralization from death will now show on enemies before the dying enemy disappears.
-Fixed cave lighting for the cave section under the fort ruins.
-Player will now be unable to see behind the mine entrance in town.
-The tavern floors for the 2nd floor have been modified to prevent clipping from upstairs and stairs have had their collision improved.
-Player can no longer walk through drawers in the office.
-Adjusted lighting in the Inn
-Camera scrolling speed is increased while in Auguston
-Fastest, fast, and Simple have been combined into Minimal, which takes the best quality of each and combines them for best performance at minimal settings.
-Drastically reduced the chance of random battles happening, we are preparing for ambush mechanics in the future and having frequent random battles will not mix well with the new upcoming mechanic. Most fights will now be engaged against visible mobs and soon to come patrols.
-All contract will now have it’s own item sub type “Contracts” when looking through the inventory.
Thank you,
Stoneworks Games