Hello everyone,
There was a lot of bugs in the new morale system that was keeping it from working properly. I've cleared out most of it and am pretty sure I got the all. There will no longer be weird movements anymore on the battle field and battle movement will look a lot more coordinated and organized.
I also made some tuning to the current morale system to prevent extreme bugging out and changed some of the requirements needed to use them. Now that the morale system is in good form, we can start building on it.
Added new tactical move called "Withdraw" which will allow your frontline to fallback to avoid damage, later you can use "Hold the Frontline" to bring them back to the front.
Also made some bug fixes to all the abilities and attacks to make sure they are functioning properly including some of the animations on certain models.
Soon we'll make a tactical manual, basically a in-game wiki explaining the various mechanics in the game and how it can be used in your favor.
Other changes include changing our control map to the Unity Input Manager, so players will now be able to use the Keybind options correctly now, meaning controller will now work properly.
Other than that, it's mainly been reorganizing our project, so we can handle fixes faster and more accurately.
Thank you,
Stoneworks Games