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Patch Alpha 0.70.0 "Town Management"

Hello everyone!,

We have a fantastic update for you guys today. Introducing our new Town Management system. Keep in mind everything is in it's early development, but we we plan lots and lots content to this system.

Alright, lets get started. To access the town management UI, you can either interact with the work desk either in the new Town Hall or in your room on the top floor of the Inn.

Also note, all constructions are now done from this window and building signs are no longer needed and cease to exist. So any old saves with buildings built will be deleted, however, you can still rebuild those buildings again using the new window.

You'll notice a display in the middle of the new Town Management window. It shows a reputation system of Righteous, Pragmatic, and Authoritative. Below are the town status Happiness, Security, Production, Trade, and Surplus.

The reputation is still new and only have few mechanics. When the player defeats "Jericho Ironblood" 2 new Agendas will appear in the town management window, these agendas have choices the player will choose. There is no right decision, but each decision will have some type of impact on the town. Right now there is only 2 agendas in the game, but we will be adding a lot more in the future as well as changing dialog options to effect your reputation. Reputation also effects the status of your town too.

-Happiness increases tax income, but lowers surplus.

-Security increases the chance for the town to defend against a raid, but lowers production.

-Production increases the amount of goods your builds will produce, but lowers happiness.

-Trade increases trade income, but lowers security.

-Surplus increases vendor stock (Still in development, need to rework vendor system), but lowers trade.

Tax income, resources, and trade income are generated every game day (30 minutes)

Everyday hostiles will attempt to raid your town, if you fail the raid all current town supplies have a chance to be looted by the enemies.

We have a lot of big plans for the new systems in place and we'll be working hard to continue polishing it.

I also recommend starting a new game with this update.

Patch Notes:

-Town Hall remodeled

-Lumbermill remodeled

-Achievements for turning in quests for defeating bosses now work correctly.

-Advanced barracks shop now working properly.

-Build signs were removed.

Final Thoughts:

Right now, our next task is making a more in-depth tutorial to help accommodate new players to all the new features that we have in the game.
Short-term plans are putting in new Alchemist, Looter (Adventurer), and Bard with full ability tree into the game. We also plan on redesigning the town and adding more town features too. The main quest chain is still in the works, once that's finished, we can devote more resources to the new Ebonbell zone.