Hello everyone,
We've added 3 more new quests to the notice board. These one's will focus in the caves.
We made some changes to the Arcanist. He will no longer learn moves by level up. We have now started laying the groundwork for a talent tree/ability hierarchic system to learn new abilities. We've also added 6 new abilities to the Arcanist and changes to the existing ones.
All characters will accumulate talent points every 2 levels starting from Level 2. Only the Arcanist have a set up Talent Tree at the moment. But we are using his tree as the ground work for every other follower, so we can bring new talent trees one follower at a time.
It's highly recommended to restart a new game for these effects to work properly, but as we roll out new talent tree for followers. Players will no longer need to start a new game to use them since all followers will be storing their talent points for future patches.
We've changed the cutscene interactions to give the player an option to skip them if one chooses to.
Moving Forward:
We've already begun work on Alpha 0.50 and will have a release sometime soon. 0.50 Is going to make a lot of changes to the combat system, stressing the importance of positioning and movement. We want every combat to feel like a chess match, where every decision can have an impact on the outcome of the combat and where sacrifices must be made for the greater good.
We'll also be introducing some new mechanics to the combat system as well. Even though we want it to be a turn-based styled fight, we don't want another generic JRPG attack spam runaround. We want to use the current turn-based style now and build unique mechanics around it.
Thank you
Stoneworks Games