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Update Alpha 0.3 “Just U and I”

Hello everyone,

We decided to release 0.3 early with the UI changes, mainly because we’ve been getting a lot of complaints about the controls and cameras, so we want to get started on that right away. 0.3 features the new reconfigured UI that we will be building on. Listed below are the current features.

UI Changes:

  • Main Menu keybind is now “Tab”
  • Equipment and Character stats have been combined in one menu listed as Character Sheet. This was done so you can see stat changes between equipments and party members.
  • Quest log now shows on main menu, instead of having it’s own screen. Alternatively, you can press “L” to view current active quests right away on your HUD.
  • New screen called Ability sheet showing ability information, on this screen you can distribute attribute points to your characters here, configure talent tree(Under Development), and view ability descriptions. Attribute distribution only available to the Arcanist at this time, and may be given to other members in the future, will need feedback.
  • New Bestiary Menu added, now you can view enemy statistics after you’ve defeated them.
  • Battle UI is now done by tooltips, hover your mouse over an enemy to view his current status as well as your allies.
  • Other minor changes to help with information display and convenient navigation.

Disabled Features:

So I did a really stupid thing and upgraded to Unity 5.3 without making a backup. Turns out there is a bug in 5.3 that drops your fps to 5-10 when you're using particle systems that have a start value of 0 which is needed for the weather system as well as other features. Therefore, we had to disable the weather system for the time being as well as other particles until unity can get a fix out.

Battle Cameras have been disabled. They have been causing a lot of problems and messing with the flow of battle. This is only temporary as we are working on a new camera system for in and out of battle on the next patch.

Temporary Features:

We added WASD movement, but because we are still using the old animation and camera system, it’s going to look pretty bad, but we left it in so it will be easier to navigate the world for the time being.

Bug fixes:

  • Reload crossbow can only be used after the crossbow has been shot, this will make sure the crossbowman will not reload twice in a row.
  • Textures redone in the goblin den, the wood was incredibly bright, so we switched to darker textures.
  • Cave Fight scene has had its floor redone to prevent clipping and characters becoming stuck.
  • After defeating a visual mob of goblins, they’re disappearance will now save and not reappear during game load.
  • Combatants will no longer get stuck in battle in the cave.
  • Notice board has an added dialogue if no quest is available to prevent player from getting stuck after clicking OK without available quests.
  • Fixed bleed effect showing at start of battle.
  • Fixed bleed effect showing after battle.
  • Korith Bandit Quest dialog fixed.
  • Mercenary experience chart fixed as it is now the same as the other followers.
  • All quest experience reward will be given to the entire party.
  • Critical damage effect added.
  • Loading from another scene will now properly point you in the correct direction forward instead of sideways or looking back at the door you came through.
  • Tutorial re-edited to reflect change in keybinds. Final Thoughts: Our original plan was to keep adding fixes and bugs to the UI patch, but because of the persistent game breaking bugs and the need for new controls and cameras, we decided to work overtime on the UI, so we can have more time working with our new animation, control, and camera system which is our focus for 0.4. Please keep reporting those bugs and giving us feedback. Thank you, Stoneworks Games