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Patch Alpha 0.70.2 "New Adventurer"

Patch Notes:

-New Adventurer model and ability tree can be obtained through the Red Shield Mercenary Contractor in the Inn.

-Add new adventurer model in the 2nd floor room of the Inn.

-Fixed building achievements, previous saves with the buildings already built will trigger the achievement upon loading that saved game. New players will also be able to gain achievement as soon as building is complete.

-Forest Fight scene's terrain and grass has been modified to improve FPS.

-Fixed having you entire party kicked out of the active party after interacting with the administrative desk.

-Administrative Desk will no longer keep players from interacting without after exiting it and trying to interact with it again.

-New blacksmith building added replacing the old basic blacksmith building. Player can craft outside the building at the anvil and interact with the shop inside the building.

-Added ingots to be sold in the blacksmith as well as steel ingots at the market.

-Player will now be able to attack ranged units if the last melee unit has fled the battle or in the process of fleeing.

-Added new agenda "Forest Fire" can be gained after completing the "Burn The Tents" quest.

-Changed starting party to 2x Militia and 2x Scouts removing the mercenary (Pending Update Changes) and crossbowman.

-Added redundancy spawner in combat to make sure all combatants are spawned into the battle if in the active party.

-Temporarily removed the bird noises until we can find an adequate time adjustment.

-Changed amount of supplies looted during town raids by 50%, also each supply that can be raided will now be calculated by your security percentage item to item.

-Stunned enemies will no longer be able to evade.

Thank you,
Stoneworks Games