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Death Penalty - v0.26.0

Summary

Added several penalties to death: New encounters sometimes appear to cleared rooms, some experience is lost and resurrection happens at 80% hp.

Hardcore mode added: With the usual permanent death.

Mid-late game balance: Enemies have more health later on, and the hero's damage increases slower. Enemy healing abilities now also scale with level.

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Death

All previously visited basic enemy rooms now have a 20% chance to have a new encounter after death (except for the room where the death happened).

The hero now resurrects with 80% health instead of 100% (which can be restored to max by killing enemies or using a hp potion).

20% of current experience is now lost on death. (This is not very much at start of the game, but becomes more significant later).

Hardcore mode

Option to enable hardcore mode added:
Upon defeat, credits screen is loaded and save file gets deleted.

Credit screen is slightly different from the one used for non-hardcore game clear.

Note: In co-op games defeat happens only when both players are dead. The other player is resurrected when combat is over (naturally the only way to leave combat is to kill all enemies, and they are tougher than in solo so good luck with that).

Items

Weapons
Note: most of these changes are small, about 5-10% of the value.

Blinkdagger:

  • Blinkstrike animation is now a stab.
  • Basic attack reach reduced (to match weapon size)
  • Reduced blinkstrike range and damage slightly

Twin-tip Spear:

  • Attack speed reduced
  • Particle trail is now a bit stronger.

Bandit Blade: Attack speed reduced
Zealot Blades: Damage reduced
Skullhunter Scythe: Attack reach reduced (to match weapon size)

Rusty Blade: Attack speed increased
Chitin Claymore: Attack speed increased
Soul Reaper: Damage increased
Younae: Attack speed increased
Obsidian Slayer: Damage increased

Armors & helmets
Reduced haste from several items and replaced it with other stats.

Leather Longcoat (starter armor): removed max hp, added +damage and cooldown rate (so that max hp is a nice, round 100 at start of game).

Plus a few changes to stats of several other items.

The hero

Levelup:

  • Attack speed buff reduced from +7% to +5%.
  • Damage buff reduced from +10% to +8%.
  • Mana cost reduction buff buffed from -20% to -25%

Skills

Healing & absorb abilities now scale with +dmg modifier (enemy support abilities didn’t previously scale with anything).

Enemies

Health scaling increased: enemy healths at starts of chapters are increased from before by roughly:

  • Chapter 1: 0%
  • Chapter 2: +10%
  • Chapter 3: +20%
  • Chapter 4: +25%

Damage scaling changed to linear. Approximate values at chapters starts are now:

  • Chapter 1: 100% (note: can’t go below 100%)
  • Chapter 2: 120%
  • Chapter 3: 145%
  • Chapter 4: 170%

Aggro range of most enemies increased by about 30%.

Chapter 1:
Bruiser boss

  • Arc smash cast time increased
  • Boss start dialog typo fixed

Chapter 2:
Root Artillery

  • Basic attack is now uninterruptable, and it fires in bursts of 3 while rotating slowly towards player.
  • Second ability is now picked from these 2: - Launch a randomly rotated line of bombs (long range) - Launch bombs in a circle formation if player is close.

Root Soldier

  • Base health increased
  • Attack speed increased and damage reduced.

Root Slitherer

  • Cleave blasts skill cast time reduced, but added delay to explosions

Increased base health of most cultist enemies

Chapter 3:
Ogre Archmage

  • Now has 4 different name variations
  • Now gains Fire Aura at 90% hp instead of at start
  • Fire Blast cast is faster, but the detonation now has a delay
  • Flamethrower is now uninterruptable, but deals slightly less damage (it can still kill the player in one cast)
  • Added a Fire Nova skill (large AoE centered on boss) which is usually cast right before Flamethrower.

Boss names can no longer change when returning to boss room after death.

Music

Changed boss music.

Modified music volumes a bit.

Settings menu

Divided the menu to 3 tabs: Sound, Video and Controls.
Added the option to set resolution manually from Video tab.

Names of stuff

Renamed ‘Haste’ to ‘Attack speed’ for clarity.

Bugfixes

  • Fixed bug where the game stayed paused if “Remain” was clicked with mouse on level change UI.
  • Fixed bug where the tip UI sometimes displayed a tip which should’ve been shown earlier.

Small improvements

  • The hero will now stop running when level change UI is opened.
  • Intro level: Reduced delay before player can move at start of the event.