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Cultists & Co. - v0.26.1

Summary

Cultists: All cultists got ability changes/replacements/additions.

Bandits: A bit of balancing and ability updating.

Balance: A few nerfs to the strongest enchants.

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Enemies

Chapter 1:
Most bandits went on a diet and now have slightly smaller hitboxes.

Bruiser Boss:

  • Ground Pound projectiles can no longer be reflected.

Mage Boss:

  • Shadow Nova: - Now can’t be reflected (it can still be blocked normally though) - Projectile modified to make the explosion area more clear.

Bandit Swordsman

  • Replaced ranged cleave attack with Spin-to-Win.

Bandit Elite (the one with fist weapon)

  • Melee attack: speed increased, damage slightly reduced and it now comboes (3. hit in a row deals 2x dmg)
  • Dash attack: range and cast time reduced

Bruiser Miniboss

  • All damage dealt slightly reduced.
  • Added short ‘exhaust’ stun after Ground Pound and Whirlwind. Whirlwind now spins 3 times instead of one.

Chapter 2:
Cultist Healer:

  • Shadowstep range increased
  • Basic attack was replaced by a delayed small radius AoE blast skill.
  • Support skill is now either:
    - Heal or
    - Absorb shield (strong but with short duration)

    Cultist Stabber:

    • Blinkstrike animation fixed
    • Movement skill is now either: - Shadowstep or - Shadow rush (a dash attack)

    Cultist Zealot (the one with fist weapons):

    • Gains health on every successful hit.
    • Base move speed reduced
    • Berserk buff is now stronger but has shorter duration. Also the window of opportunity to use it after getting hit is shorter.

    Cultist Big

    • Basic attack is now a cone of 3 projectiles, but range is shorter and it has a cooldown
    • Second ability is either: - Void Ray (pretty much the same as Bandit Mage boss) or - Void Rune which is a mine.

    Cultist Boss

    • Now gains absorb shield when he deals damage
    • Now throws around mines in bursts of 3
    • Gains an AoE spell which is centered on player at 50% hp.

    Hope

    • Modified entry dialog.
    • Increased cast times of a couple of abilities.

    Root soldier:

    • Basic attack: Removed cooldown, increased speed and reduced hit width.

    Chapter 3:
    Ogre Captain

    • Tremors: is now unreflectable and uninterruptable. Amount of waves reduced by 1 and damage reduced.
    • Bladestorm: Now uninterruptable. Radius increased and the boss can now move slowly while spinning.
    • Tremors and Bladestorm cooldowns increased (they were way too low)
    • Ability AI priority order improved

    Items

    Void Staff: Secondary skill now costs mana and looks different
    Geas Staff: Secondary skill now costs mana

    Enchants

    Power of all attack speed enchants reduced.
    Best cooldown rate enchant reduced from +40% to +30%.

    Co-op

    Controller selection:

    • Disabled automatic selection system for coop.
    • Controllers are instead now assigned to players by pressing a button on the controller once the game has started (player1 first, then player2).
    • A help text is displayed at start of game until all players have selected their controller.

    Map

    Chapter 1:
    Part 3: The blue-ish special room

    • Entering text modified.
    • The timer for .. something .. now starts immediately upon entering the room instead of when the text is closed, but the timer is a bit longer (so there’s time to read the entering text and decide what to do before something fun happens).

    UI

    Main menu: Changed title of hardcore mode toggle from ‘Hardcore’ to ‘1 life only’ for clarity.

    Demo

    Disabled NewGame+ option for demo.

    Modified Hardcore mode clear credit screen for demo. (“You show great promise. Most of the quest is however still ahead, and full of dangers... “)

    Bugfixes

    • Tutorial: Fixed bug where the starter NPC talk texts were displayed incorrectly if player went to the tutorial rooms before the NPC finished talking.
    • Fixed bug where player could become unable to get more health potions.
    • Fixed bug where poison DoT enchant dealt twice the intended damage.

    Small improvements

    • Added a particle effect to player death (to represent dissolving into raw essence or something like that).
    • Blood stains slightly improved.
    • Health potion can no longer be used from inventory (modified description text to tell this).