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Potions for everyone - v0.26.2

Summary

Health potions: Now drop more often and are cheaper to buy.

Bugfixes: Inventory comparison now works and a few gamepad issues were fixed.

NewGame+: Loot gains were greatly increased.

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Loot

Health potion drop rate increased, but it’s now tied to the drop rate of other items
(note: item drops decrease the drop rate, and killing enemies increases it).

Slightly increased experience gains after first chapter.

NewGame+: Experience and gold gains greatly increased (they used to be very low).

Inventory

Item comparison is now working as intended.

UI

Tip UI: Shown tips now get automatically hidden after a set duration (35 seconds).

Dialog UI: Now has a help text for closing it with gamepad.

Enemies

Reserve encounters: Arriving enemies now have a 1 second delay before they can use abilities.

Summoned enemies now also have a small delay before they can use abilities.

Chapter 1:
Bandit Healer: attack speed reduced.
Bandit Bruiser boss: Ground Pount cast speed and range slightly reduced

Map

Chapter 1
Level 1:
Outpost changed to a small basic room. The vendor can’t be aggroed in it.
Treasure room: Changed the possible item drops (note: don’t worry, Blinkdagger is still one of the options). Power level of treasure item reduced.

Level 2:
Dwarven house room: Treasure chest - added an item drop and reduced gold

Vendor

Vendors now have 1 more item for sale in early game

Health potion base price reduced from 8 to 7, and the price now increases much slower.

Bugfixes

Fixed several issues where gamepad controls didn’t work with UI elements (such as books and boss dialogs).

Fixed an animation glitch which happened when attempting to stun an enemy who was casting an uninterruptable spell (it’s was an “unstoppable force vs. immovable object” situation)

Fixed bug where the secondary weapon sometimes wasn’t displayed in inventory.

Chapter 2 last boss: Fixed issue where his self-buff didn’t actually do anything.