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Dance of the Ogre - v0.26.3

Summary

Ogres (chapter 3): A bunch of ability & gear changes.

Modifier view: All modifiers (+dmg, +speed etc.) can now be viewed in a neat table format through inventory.

Lots of bugfixes: NewGame+ works once again, levelup bonuses work after quitting&restarting and more.

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Enemies

Chapter 3 - Ogres
Parts 1-2: Added several new Ogre encounter types, and dwarf encounters are much more rare.

Shield:

  • Now gets one of 5 random weapons (up from 2)
  • Increased base hp from 60 to 80
  • Added a short-ranged, wide cone attack which interrupts & slows
  • Now gains absorb shield on damage done (similar to shield bandits)

Mage:

  • Increased base hp from 60 to 70
  • Reduced heal spell base amount (from 25 to 17)
  • Added a delayed explosion ability which fires in bursts of 2 and has pretty big radius.

Elite:

  • Bloodrender removed from weapon options (replaced with Obsidian Slayer).
  • Trinket options are now Spinning Blades or Land Mines.
  • Movement skill is now chosen from these 2: - Dash (short range, short cooldown) - Dash attack (similar to Bandit Elite)

Berserker:

  • Added 2 items to loot table (helmet and fist weapons).
  • Increased base hp from 50 to 60

Captain (boss):

  • Now always has Bloodrender (and drops it)
  • Bladestorm: - Increased move speed during cast (from 35% to 50%) - Slightly reduced time before first hit
  • Tremors - Initial cast is slightly slower, channel is faster and reduced number of waves to 3 - Slightly increased damage - Updated projectile particles
  • Berserk (phase 2) - Self-buff now correctly increases move&cast speeds.

Chapter 3 - Dwarfs
Champion (boss): Changed main weapon to Bloodhunter Glaive

Items

BF Sword, Bloodrender, Obsidian Slayer, Reaver Sword:

  • Reduced move speed while spinning-to-win from 100% to 70%

Skullhunter Scythe

  • Increased move speed while spinning-to-win from 0% to 70%

Land Mines (trinket):

  • Increased radius
  • Is now thrown instead of being placed instantly

Bloodhunter Glaive

  • Dash attack range reduced
  • Attack trail particles changed

Ability bar

Block is now shown on the bar (to remind players of it’s existence and keep track of powerblock cooldown)

Health potion icon changed to a potion. (Who would’ve guessed?)

Inventory

Added a display for modifiers (attack speed, max hp etc). It shows all of them in a table with columns for base, gear, levelup and total values.
The display is activated by holding down the sprint/target lock button.

Settings: Hotkey rebinding

Should now work better with controllers.

Added a button for resetting default inputs.

Small Improvements

Reduced brightness on second room of the main menu dungeon showcase

Bugfixes

Starting NewGame+ should work properly once again.

Fixed bug where the same boss could appear twice during a playthrough if game was quit and continued later.

Fixed a bug where the some enemies could become much stronger after dying against them.

Fixed bug where stability buff modifier didn’t do anything.

Fixed a bug where some helmets didn’t show up in inventory view. The ponytail still disappears after equipping a helmet which hides the hair though. That makes some sense so it’s actually a feature, not a bug!

Possibly fixed a bug where the map display could be in a wrong place on some monitors (uncertain because we couldn’t reproduce it).

Level up bonuses are now correctly setup when loading game.

Fixed issue with the projectile hitbox of Spinning Blades trinket (it was spinning along with the projectile).

Fixed a bug where powerblock cooldown was inconsistent.

Probably added a couple of new bugs.