Summary
Intro level: Updated a lot
Loading screens: Now feature the player character in various equipment.
New weapons: Snipe away with White Death and break foes with Broken Blade.
A key: Now opens something
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Intro level
-Added a small outside section and some props to the inside parts
-Door model changed, and it’s now larger
-Added sound effects to the Dragon’s arrival
-Music changes at some point
-Slightly slowed down texts near end of the scene
-Plus a few other changes.
Loading screen
New version featuring the player character. Has 9 variations.
Enemies
Final boss: Now summons fewer White Hounds.
Items
White Death (new gun, dropped by a boss in chapter 4)
-Desolate Shot: Long-ranged penetrating attack with low base damage. Deals double damage against targets beyond ~50% of max range.
-Black Talon: Long-ranged, slow projectile which increases damage taken by target hit for 1 second and slows.
Broken Blade (new sword, can be found in a treasure room. Has animated model.)
-Shard Slash: Basic combo attack with good reach
-Shattering Thrust: Long-ranged attack which increases damage taken by enemies
Key of Grod’Ul
-Description and icon changed
-Added a constant particle effect
-Can now be used to open something
-Shifting Elements (new 2nd ability): Alternates between frost, fire and shadow spells with different effects.
Vestments of Legacy
-Bloodthirst (new passive ability): restores some health when doing damage.
-Modifiers changed: +dmg done reduced, added +max hp.
Spawner Fragment
-Can now be sold by vendors
Map
Added a special room to chapter 3 - part 4.
Bugfixes
Fixed issue where some light effects from abilities didn’t fade out correctly.
Small improvements
On-screen texts now fade in over a short duration instead of appearing instantly.