Summary
Enchants: Scrolls for all item slots can now be bought from vendors.
Customization: Hair style can now be changed and added new color variations.
Extra bosses: Added a new miniboss and fixed issues with Ghostblade and Void Walker achievement bosses.
NewGame+: A few enemies in chapter 1 get updated skills in NG+.
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Achievements
New:
- The Pact (gained after intro level)
- Return Post (kill enemies by reflecting projectiles back at them)
Combat
- Enemies are now knocked back a short distance when their poise is broken.
- Velocity for all knockback effects now fades over time (durations and distances unchanged).
Models & Animation
Player
- Added ears to model.
- Slightly modified existing hair colors.
- Hair style can now be changed in the Storage Room within tutorial level.
- Added 3 new hair color variations (for a total of 9).
- Added a particle effect after choosing the level-up bonus and changed the sound effect.
Enemies
- Cult Zealot: Added a few tentacles
- Root Inseminator - death splitting: flesh chunks are bigger and added a blood explosion effect
- Ogre - death splitting: flesh chunks and bones are now bigger (ogres are not fat, just big boned)
Enemies
Chapter 1:
Bandit Healer
- Heal: Channeled 3 times in NG+
Bandit Bruiser (boss)
- Ground Pound: Increased range and faster tracking in NG+
Rogue Mage (boss)
- Void Ray: Now launches 3 rays in a cone of in NG+
Master Machinist (boss)
- Dread Chain: Amount of chains increases to 7 in NG+
Chapter 3:
Forgotten King:
- Changed ability set.
Chapter 4:
Geas Caster (new)
- Ranged caster enemy with some similarities to Hope boss
Duskblade (new miniboss)
- A floating blade that drops itself as an item on death
Items
Swift Shoes
- Dash: range reduced
Metal Boots:
- Slide Kick: range reduced
Obsidian Dualblade
- Animations changed and model modified
- Basic attack: Range reduced, speed increased
- Blade Dance (new 2. skill): Spin-to-win with low damage. Move at full speed while casting.
Bandit Blade:
- Skills renamed to Bleeding Strike and Rend
- Bleed DoT: duration increased to 2 seconds
Duskblade (new)
- Dark Slash: Slow basic attack. Restores health on hit.
- Blood Guard: Absorb shield that explodes when depleted. Restores health on hit.
Enchants
- Enchants for ranged weapons, boots and trinkets are now also available at outposts. The slots are randomized, but melee&ranged weapon enchants are more common.
Sound
Melee:
- 3 new swing sounds for light and heavy melee weapons.
- Lowered pitch of hit sound for light edged weapons.
Added a sound for finding secret stuff.
Added a sound for crate breaking
New soundset for hound enemies (chapter 4)
Map
Tutorial:
- Improved signs for rooms and added new character customization stuff to Storage Room.
Chapter 2:
- Added a special room with plenty of void-ish stuff.
Chapter 3:
- Dwarf ghost room: Increased size of room. (The special encounter should also now work correctly)
- Vault room: added a few markings similar to those on the Key and added an interactable object which gives a hint.
Chapter 4:
- White Hound room: Now contains a miniboss
UI
New item icons:
- Mining Pick
- Crossbow
- Carapace Crossbow
Bugfixes
- Fixed issue where Forgotten King (secret boss in chapter 3) couldn’t be summoned.
- Fixed issue where a cultist special room was missing in chapter 2.
- Ghostblade and Void Walker achievements can now be earned as intended (as a result of the above fixes).
- White Hound special room (chapter 4) can no longer appear twice
- Focusing and Inspiring enchants are now correctly displayed as prefixes instead of suffixes in item names.