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Enchants for Everything - v0.28.3

Summary

Enchants: Scrolls for all item slots can now be bought from vendors.

Customization: Hair style can now be changed and added new color variations.

Extra bosses: Added a new miniboss and fixed issues with Ghostblade and Void Walker achievement bosses.

NewGame+: A few enemies in chapter 1 get updated skills in NG+.

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Achievements

New:
- The Pact (gained after intro level)
- Return Post (kill enemies by reflecting projectiles back at them)

Combat

- Enemies are now knocked back a short distance when their poise is broken.
- Velocity for all knockback effects now fades over time (durations and distances unchanged).

Models & Animation

Player
- Added ears to model.
- Slightly modified existing hair colors.
- Hair style can now be changed in the Storage Room within tutorial level.
- Added 3 new hair color variations (for a total of 9).
- Added a particle effect after choosing the level-up bonus and changed the sound effect.

Enemies
- Cult Zealot: Added a few tentacles
- Root Inseminator - death splitting: flesh chunks are bigger and added a blood explosion effect
- Ogre - death splitting: flesh chunks and bones are now bigger (ogres are not fat, just big boned)

Enemies

Chapter 1:
Bandit Healer
- Heal: Channeled 3 times in NG+

Bandit Bruiser (boss)
- Ground Pound: Increased range and faster tracking in NG+

Rogue Mage (boss)
- Void Ray: Now launches 3 rays in a cone of in NG+

Master Machinist (boss)
- Dread Chain: Amount of chains increases to 7 in NG+

Chapter 3:
Forgotten King:
- Changed ability set.

Chapter 4:
Geas Caster (new)
- Ranged caster enemy with some similarities to Hope boss

Duskblade (new miniboss)
- A floating blade that drops itself as an item on death

Items

Swift Shoes
- Dash: range reduced

Metal Boots:
- Slide Kick: range reduced

Obsidian Dualblade
- Animations changed and model modified
- Basic attack: Range reduced, speed increased
- Blade Dance (new 2. skill): Spin-to-win with low damage. Move at full speed while casting.

Bandit Blade:
- Skills renamed to Bleeding Strike and Rend
- Bleed DoT: duration increased to 2 seconds

Duskblade (new)
- Dark Slash: Slow basic attack. Restores health on hit.
- Blood Guard: Absorb shield that explodes when depleted. Restores health on hit.

Enchants

- Enchants for ranged weapons, boots and trinkets are now also available at outposts. The slots are randomized, but melee&ranged weapon enchants are more common.

Sound

Melee:
- 3 new swing sounds for light and heavy melee weapons.
- Lowered pitch of hit sound for light edged weapons.

Added a sound for finding secret stuff.

Added a sound for crate breaking

New soundset for hound enemies (chapter 4)

Map

Tutorial:
- Improved signs for rooms and added new character customization stuff to Storage Room.

Chapter 2:
- Added a special room with plenty of void-ish stuff.

Chapter 3:
- Dwarf ghost room: Increased size of room. (The special encounter should also now work correctly)
- Vault room: added a few markings similar to those on the Key and added an interactable object which gives a hint.

Chapter 4:
- White Hound room: Now contains a miniboss

UI

New item icons:
- Mining Pick
- Crossbow
- Carapace Crossbow

Bugfixes

- Fixed issue where Forgotten King (secret boss in chapter 3) couldn’t be summoned.
- Fixed issue where a cultist special room was missing in chapter 2.
- Ghostblade and Void Walker achievements can now be earned as intended (as a result of the above fixes).
- White Hound special room (chapter 4) can no longer appear twice
- Focusing and Inspiring enchants are now correctly displayed as prefixes instead of suffixes in item names.