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Fully Charged - v1.0.0

Summary

Skill Mechanics: A few skills can now be charged up or channeled by holding down the button. Reflection damage now stays relevant in late game.

Two endings: Added a scripted event after last boss where player’s actions determine which ending happens.

Loots: Most previously lootless enemies now have loot. Also modified a bunch of weapons.

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Skills

Added mechanics for changing skill effect if the skill button is held down during cast:
- Extend cast to charge up skill for higher damage and/or additional effect
- Quickly repeat skill multiple times

Descriptions:
- Damage of boomerang attacks is now displayed as total damage from 2 hits.
- Channeled & charged up abilities display minimum & maximum cast times and powers.

Ranged projectile attack: damage is now determined upon launch instead of upon hit (so the damage isn’t changed if a damage modifier is lost/gained when projectile is mid-flight).

Reflection: Damage of reflected projectiles now scales with enemy max health multiplier (so the damage will stay relevant in late game).

Ranged projectile spam abilities: delay between projectiles is now affected by cast speed multiplier.

Player melee attacks are more likely to hit if target has moved during cast (as long as target is still within lunge range).

Ending

There are now 2 different endings. Added a scripted event after last boss where player’s actions determine which ending happens.

Models & Animation

Priestess of Geas: model updated.

Ogre Plate: model updated.

Chitinous Headguard: color changed to purple (to match the Chitin Plates armor better).

Enemies

Changed loots: Root Guardian (boss), Root Inseminator. Hope (boss), Dwarf Warlock (boss)

Added loot: Void Lord (boss), Root Soldier, Geas Caster, Geas Soldier, White Hound, Dark Hound, Priestess of Geas (boss)

Items

Reduced light from several skill effects and added light to some effects that didn’t have any, plus modified a bunch of effects in other ways (in continued effort to increase clarity in situations with a lot of effects)

Katana of Azuria (new, drops from final boss):
- Basic attack: Melee with very long range.
- Hold & Lunge: Lunging attack that can be charged up for high damage.

Weakening Daggers (new, drops in chapter 3)
- Weaken: Throw 3 daggers that interrupt and reduce move speed and damage dealt on hit.

Great Hammer:
- Basic attack: Can now be charged up (+30% cast time for +60% damage)

Barrel Hammer:
- Basic attack: Base damage and cast time reduced. Can now be charged up (+40% cast time for +80% damage).
- Ground Slam: Increased cooldown, now also slows enemy cast speed for 2 seconds.

Dwarven Hammer:
- Basic attack: Base damage and cast time reduced. Can now be charged up (+40% cast time for +80% damage).

Crossbow & Carapace Crossbow:
- Shoot: Reduced cast time

Dorven Rune Blaster:
- Shoot: Base damage & cast time reduced. Can now be charged up (+40% cast time for +80% damage).

Inferno Staff:
- Basic attack: Renamed to Fire Burst. Range and cast time reduced, cone width greatly increased.
- Inferno (new 2. skill): Hold to release a up to 5 delayed explosions.

Shadow Staff:
- Basic attack: range increased, projectile changed
- Void Ray (new 2. skill): Hold to channel a beam of death with high damage.

Cursed Staff of Geas (renamed to Breaker Staff):
- Modified description text, changed effects to red lightning
- Basic attack: increased explosion radius
- Seeker Orbs: Reduced damage, but can now be channeled to launch up to 6 orbs by holding button.

Void Crystal:
- Debuff duration increased to 2 seconds and it now also slows attack speed by 20%.

Blinkstriker:
- Model size increased
- Basic attack: Increased damage and range, slowed cast
- Blinkstrike: Reduced base damage, can now be charged up for +150% damage.

Obsidian Dagger:
- Moved enchant attach position.

Scrolls of Immolatus:
- Aura effect updated, sounds changed

Plus minor balancing for a few other weapons.

Intro

Updated the Priestess flash image.

Books

Added 2 new books to chapter 3.

Camera

Now rotates more when zooming up close (to get a better view of the player character).

UI

Inventory:
- Health potion amount is now displayed next to gold instead of as an item.
- Changed order of equipment slots
- Added a scale-up effect for gold and healthpotion texts when getting more gold&potions.
- Colors for heavily enchanted items are now lighter.

Damage numbers:
- Added a scale-up effect for when a damage number is created or added to.
- Reduced maximum font size of number
- Changed how the duration works. Additional damage now increases the remaining duration up to a maximum of 2.5 seconds.

Sound

Updated healing spell sound for a few enemies.

Map

Final level:
- Added a vendor to the first room.
- Added an interactable object that allows filling health potions to 5 for free (it’s hard enough with a few potions)

Bugfixes

- Fixed an issue where too many enemies could spawn in the final level if player died during the pre-boss event.