Summary
Controls: Weapon switch and health potion buttons can now be held to do the action instantly after current cast.
Survivability: Scaling of absorb enchants changed (they now scale with max health, same as healing effects). Added a linear scaling with item level to all absorb & heal effects.
NewGame+: Added new NG+-only skills for bunch of enemies in chapters 1-3.
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Bugfixes
Fixed incorrect scaling of absorb enchants (they now scale with max health instead of item power multiplier).
Fixed bug where having the same keybind for a passive and active skill would cause the active skill to stop working.
Co-op resurrection after both players die now once again works correctly.
Fixed an AI issue that caused some enemies to get closer to player than they should.
Fixed issue where it was possible to get >100% damage reduction around item level 500.
Fixed incorrect interaction position for stealable chest in chapter 3&4 outposts.
Fixed a couple of bugs in intro scene.
Controls
Weapon Switch & Health Potion: The button can be held to do the action immediately after current skill cast ends.
Weapon switch happens before skill use if a skill button is held at the same time.
(This update allows e.g. holding weapon switch and secondary skill button simultaneously so that weapon changes -> secondary skill is cast -> instantly switch back for some epic plays.)
Data saving & loading
Loading saved game: If player has too few level-up buffs for any reason, a set of new ones is added so that the total amount of buffs matches player level.
Combat
Stability now reduces duration of most debuffs (in addition to increasing the amount of damage that can be received before getting interrupted).
Enemy
Several enemy skills with very high damage (such as Void Ray) got bigger&meaner particles.
Root Broodspawner (boss) buffed up:
- Small knockback added to all damage abilities
- Acid Burst: Uninterruptable, unreflectable, more projectiles. Cooldown up a bit and stun reduced.
- Phase 2 (new): Acid Volley - Basic attack changes to a channeled volley with a bit of tracking.
- Spawned Slitherer - Heal (new, NG+ only): Heal an ally for a significant amount.
Root Champion (boss):
- Summon Roots: Cooldown increased.
Ogre Archmage (boss):
- Fireball: Added tracking with decaying speed. Increased explosion radius and the projectile explodes when reaching max range or hitting a wall.
- Blink (new): Teleport away. 6s cooldown.
- Flamethrower: Unreflectable, increased track speed, changed casting particles.
Geas Caster:
- Modified skill cast times and sounds.
Bandit Shooter:
- Rapid Fire (new, NG+ only): Fire 3 times in rapid succession.
Bandit Elite:
- Cooldown advance (new, NG+ only): reduce all cooldowns by 2 seconds when dealing damage.
Root Soldier:
- Enrage (new, NG+ only): Gain attack & move speed for a few seconds after taking damage.
Void Floater Caster:
- Void Ray (new, NG+ only): The usual death beam.
Ogre Elite:
- Cooldown advance (new, NG+ only): reduce all cooldowns by 2 seconds when dealing damage.
Ogre Captain (boss):
- Bladestorm: Shortened channel, reduced exhaust duration
Dwarf Shooter:
- Shockblast (new, NG+ only): Wide ranged attack with interrupt.
Dwarf Shield:
- Thunder Hammer (new, NG+ only): Boomeranging ranged attack with interrupt.
Items
Heal and absorb shield effects now scale linearly with item level (in addition to max health scaling), +1% per item level (so +100% at item level 100).
Changed scaling of item negative modifiers (e.g. dmg taken) and ensured that they will never reach -100%.
Shadow Staff:
- Void Ray: Increased channeling speed
Inferno Staff:
- Inferno: Increased channeling speed
Soul Reaper:
- Soulhunt: Added small-ish mana cost. Target hit receives -70% healing for 3 seconds. Improved target tracking.
Barrel Hammer:
- Basic attack: Reduced base damage, increased max charge-up time and damage.
Great Hammer:
- Ground Slam (renamed to Shockwave): Slightly reduced damage, reduced cost, changed particles.
Bandit Blade:
- Basic attack: Animations modified.
- Rend: cooldown and cast time increased, move speed while casting reduced. Radius slightly increased. (Basic attacks are now needed to keep the bleed at full stacks.)
Atronach
- Projectile hit effect changed.
Enchants
Absorb enchants now scale with max health instead of item power multiplier.
Absorb & Heal enchants: Effectiveness now increases 1% per item level (in addition to scaling with max health).
Lifegiving:
- Reduced proc rate, increased heal amount.
Gripping (new, slot: trinket):
- Chance to pull target toward self on hit.
Map
Most wooden props in all special rooms are now breakable. (Unbreakable crates & barrels were total heresy).
Chapter 4: New outpost.
UI
Added a couple of new different division marks to signify higher chunks of enemy health. The amount of marks now stays at a sensible amount until about 100k health (which happens somewhere around NG+20).
Sounds
New sound effect for some buffs.
New soundset for Blink & Shadowstep skills.