Developer postOriginal post (opens in a new tab)

Targeting Unleashed - v1.1.5

Summary

New options: Auto-targeting and click-to-move can be disabled and a few previously hardcoded keybinds can be changed in-game.

Gamepad: Improved UI navigation.

Projectiles: Improved wall hit detection and added sound&particles to wall hits.

========================================

Options

These new options are in the ‘Controls’ section of settings menu.

Auto-targeting can now be disabled. When this mode is used:
- Keyboard: Abilities are targeted to mouse position.
- Gamepad: Right stick is used for targeting (and a targeting line is displayed). Camera zoom changes to Dpad Y-axis.
- Lock target button can still be used.

Click-to-move can be disabled.

Keyboard movement buttons can now be changed (to allow changing to WASD or some other setup).

Left mouse button is no longer hard-coded to click-to-move (so it can be used for attack for example).

Quick Help button can now be changed.

Gamepad

Improved UI navigation.

Tutorial

Minor changes to combat tutorial NPC behaviours.

Updated some texts and added a clearer indication for leaving the tutorial map.

Projectiles

Improved wall hit detection.

Added sound&particles to wall hit (same as normal hits).

Enemies

Bandit Bruiser (1. boss)
- Damage and attack speed slightly reduced.

Bugfixes

Fixed bug where local play didn’t work after playing online co-op in the same session.

Boss introduction camera zoom should once again work correctly.

Ingame menu:
- fixed issue where player could move when it was displayed.
- it should now be correctly hidden when returning to main menu

Intro level: Pink rocks are no longer pink.