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The Sound of Foot - v0.27.0

Summary

v0.27.x patches: Now that pretty much all enemies have been overhauled, the next few patches will be mostly convenience and cosmetic changes & additions. Some new items may also appear.

Footsteps: Now with sound and visual effects.

Inventory: Inactive weapon is now displayed in the equipment bar, weapon comparison updated and a few other changes.

Bosses: Aggro ranges greatly increased. Some of them are now also more threatening during the dialog. Scary!

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Controls

Mouse: Right-click no longer issues a move order (it’s now used only for basic attack).
Note: Attacks are auto-targeted, so in most situations it’s not necessary to click towards the target anyway.

Footsteps

Added sound and particle effect to footsteps. Different boots have different effects.
Footsteps are disabled on 2 of the lowest quality settings.

Enemy

Aggro range of bosses greatly increased. They will now usually aggro a couple of seconds after the boss dialog is closed even if player stays still.
Note: Aggro range of most enemies grows from 0 to max over a couple of seconds when entering a room or after the boss dialog ends.

Several bosses now have a “threatening” animation during the boss dialog.

Inventory

Removed the “Can be used to block attacks (shift)” text from weapon descriptions. The descriptions are long enough without that.

Both melee and ranged weapons are now always shown to be equipped in inventory view. Inactive weapon can no longer be dropped.

Melee weapons are now always compared against equipped melee weapon (and ranged vs ranged).

Owned gold is now displayed in bottom left corner of the inventory (in addition to the bottom left corner of the screen next to inventory button).

Bugfixes

Fixed an issue where Wings of Wrath (passive ability from level up) activated much more often than intended.

Fixed a couple of issues with music changes before & after boss encounters.

Very large amounts of money (4+ digits) are now displayed properly on the UI.

Fixed an issue where singleplayer didn’t start properly after returning to menu from a co-op game.

Possibly fixed a weird bug where inventory capacity could get decreased.