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Rise of the Dwarves - v0.26.4

Summary

Dwarves (Chapter 3) and Geas Minions (Chapter 4): Plenty of changes to abilities and base stats.

Late game balance: Item modifiers increase slower at high item levels (NG+ and onwards)

Loading screens: Added text to most loading screens which didn’t have any yet.

NewGame+ starting bugs: NG+ can now be started without going to main menu. This should help avoid all the bugs related to saving & loading.

*Updates will slow down*: Dragonpath will be updated once every 2-4 weeks from now on (because life gets in the way).

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Late game balance

Gear modifiers now increase slower at high levels (during NG+).
80% of initial increase rate after item level 35
60% of initial increase rate after item level 70

Loading screens

Added text to all loading screens of all levels which didn’t have it yet.

Credits / NG+

Now starts NewGame+ directly from credit scene after clearing the game.

Hotkey texts for actions are now correctly updated.

Enemies

Chapter 1: Bandits
Bruiser (boss)
-Dash: Increased cooldown
-Arc Smash: reduced cooldown and slightly increased its cast time
-Move speed reduced

Chapter 3: Dwarves
-Reduced hitbox size for most dwarves
-Changed animations of a few abilities

Shooter
-Reduced cooldown and cast time of Flash Step.
-Rapid Fire now correctly increases attack speed.
-Increased move speed.

Shield
-Increased base hp from 70 to 80
-Increased move speed.
-Removed Dwarven Bombs and Leather Boots from possible gears.
-Now gets a skill which is randomly chosen from these:
--Shockwave: Line of explosions with fast cast and a short delay before the effect. Uninterruptable.
--Earthen Guard: A weak absorb shield which explodes if broken. Can be cast on allies.

Berserker
-Melee attack now strikes twice and swings slightly faster
-Berserk:
--Reduced strength (to +20% move speed and +10% attack speed)
--Cooldown reduced and duration greatly increased, and it stacks
-Bladestorm
--Now spins 3 rounds
Champion (boss)
-Base health increased from 250 to 300
-Cripple:
--Projectile changed, hitbox radius reduced and cone angle increased
--Increased cooldown
-Flash step:
--Range and cooldown reduced
-Shockwave (new skill):
--Similar to the Shield Dwarf skill
-Hack’n’Slash
--Renamed to Hack’n’Smash
--Increased cooldown.
--Now uninterruptable, and the boss rotates towards player while channeling this.
-Phase 2: Blastshield replaced with Earthen Guard:
--Explodes when broken instead of when expiring.

Grand Warlock (boss)
-Weaken (new skill):
--Ranged cone attack, slows on hit. Channeled 3 times. Low cooldown.
Removed Mend Flesh (heal)
-Blink: Increased cooldown.
-Summon Dwarf:
--Now used from the start of fight instead of below 80% hp
--Reduced cooldown
-Summoned Dwarf:
--Melee attack now strikes twice
--Now looks more orange-ish
--Bladestorm now hits more often but deals less damage per hit, and has an exhaustion duration when it ends
--Added a dash attack ability with long cast and long range
-Submission Chain (new skill for 2. phase):
--Launch projectiles in 5 directions which stun and slow on hit.

Chapter 4
White Hound
-Increased move speed.
-Melee attack: speed and reach increased, width reduced.
-Cooldowns now get advanced when the hound hits with an ability
-Dash is now a baseline ability
-Random damage skill options:
--Removed Shadow Howl
--Dash attack (new skill option): Dash forwards and do damage
--Obliterate (new): Delayed explosions ability, short cast time
--Desolate: Reduced range, increased projectile width. Now applies a small slow.

Dark Hound:
-Base health increased from 55 to 70
-Shadow Bark (new basic attack): A short ranged but wide cone attack with a long cast.
-Dash: range reduced. Now summons a slowing trap when starting the dash
-Randomly chosen skill:
--Shadow Howl
---Radius and cast time reduced
---Casting particles updated to show the radius better
--Void Ray (new skill option): Similar to that the Rogue Mage boss ability
--Desolate removed

Soldier:
-Visuals: Left hand is now always on fire
-Base health increased from 70 to 80
-Basic attack: speed increased, width reduced and cooldown removed
-Random damage skill:
--Modified Flame Burst from a ranged cone to a series of explosions which are cast forwards
-Enrage (new passive ability):
-Gains movement and attack speed from damage taken for a few seconds

Guardian (boss)
-Visuals: Left hand is now always on fire
-Melee attack: Cooldown removed, range increased, width reduced
-Enrage (new passive ability):
--Gains movement and attack speed from damage taken for a few seconds
-Fire Strike (new ability)
--A series of explosions which is cast towards player. Short cooldown
-Flame Burst:
--Projectile speed increased
--Reduced damage
--Is now uninterruptable, unreflectable and unevadeable (can still be blocked as normal though)
-Phase 2: Blastshield
--Explosion radius reduced
--Absorb amount increased
--Explosion particles modified

Bleakfang (boss)
-Updated entry dialog
-Increased hitbox size
-Passive health regeneration removed
-His cooldowns now get advanced when the he hits
-Dash: Cast time reduced
-Dash attack (new skill): Dash forwards and do damage
-Basic attack: Range increased, damage reduced
-Desolate: Damage and stun duration reduced, projectile width increased
-Howl of Death:
--Radius reduced
--Casting particles updated to show the area better
--Is now uninterruptable

Items

Health potion: description changed to tell that how it is used.

Fluff texts of a couple of items modified.

Enchants

Added 2 enchants with a chance on hit to reduce all remaining cooldowns.

Bugfixes

Fixed bug where items could sometimes lose enchants when loading a saved game.

Fixed bug where right-clicking items in inventory could drop/sell the wrong item.

Possibly fixed a bug where the player could get an extra copy of the secondary weapon when loading a saved game.

Fixed bug where channeled abilities didn’t benefit from attack speed correctly.