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Intro: Reloaded - v0.27.2

Summary

Intro level: Updated a lot

Loading screens: Now feature the player character in various equipment.

New weapons: Snipe away with White Death and break foes with Broken Blade.

A key: Now opens something

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Intro level

-Added a small outside section and some props to the inside parts
-Door model changed, and it’s now larger
-Added sound effects to the Dragon’s arrival
-Music changes at some point
-Slightly slowed down texts near end of the scene
-Plus a few other changes.

Loading screen

New version featuring the player character. Has 9 variations.

Enemies

Final boss: Now summons fewer White Hounds.

Items

White Death (new gun, dropped by a boss in chapter 4)
-Desolate Shot: Long-ranged penetrating attack with low base damage. Deals double damage against targets beyond ~50% of max range.
-Black Talon: Long-ranged, slow projectile which increases damage taken by target hit for 1 second and slows.

Broken Blade (new sword, can be found in a treasure room. Has animated model.)
-Shard Slash: Basic combo attack with good reach
-Shattering Thrust: Long-ranged attack which increases damage taken by enemies

Key of Grod’Ul
-Description and icon changed
-Added a constant particle effect
-Can now be used to open something
-Shifting Elements (new 2nd ability): Alternates between frost, fire and shadow spells with different effects.

Vestments of Legacy
-Bloodthirst (new passive ability): restores some health when doing damage.
-Modifiers changed: +dmg done reduced, added +max hp.

Spawner Fragment
-Can now be sold by vendors

Map

Added a special room to chapter 3 - part 4.

Bugfixes

Fixed issue where some light effects from abilities didn’t fade out correctly.

Small improvements

On-screen texts now fade in over a short duration instead of appearing instantly.