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Smoothly Achieving - v0.28.0

-- Update (21.4.2016): fixed a startup crash issue --

Summary

Steam achievements: Added 11 of them to the game.

Combat smoothness: Player move speed now fades out over a short time when starting a cast (instead of stopping instantly). Skill animation transitions are also smoother.

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Steam Achievements

11 achievements can now be achieved in game.

Skills

Player move speed now fades out over 0.2s or 50% of skill effect time (lower of the two) when cast is started.

Target tracking speed for enemy skills can now decay over the cast duration (not used for many skills yet).

Animation

Skill animations now fade in over 50% of the skill effect time (clamped between 0.1s - 0.4s) instead of always fading in over 0.1 secs. This makes animation transitions ~smoother~ especially for slow skills.

Added a simple animation to weapon switching.

Random Encounters

Added a mechanic for special encounters which can happen later in a normal room after doing something (e.g. kill a vendor -> face the consequences later).

Map

Treasure chests are now easier to see in special rooms of chapters 1 and 2 (their material was brightened).

Enemies

Vendors now leave after getting their righteous revenge on the player.

Bandit Stabber:
-Animations changed

Bandit Sworder:
-Dash range and cast time reduced

Angry Spirit of Chapter 1:
-Changed some sounds
-Added a death effect
-Basic attack: Width reduced, but now tracks target (with decaying speed). Combo damage multiplier reduced to 3.
-Berserk: Now correctly increases attack & move speeds. Particles changed.

Champion of Youn (new)
-A mini-boss who comes to greet you if you do something. Wields a cool sword.

UI

Boss health bar visuals updated.

Player health bar now flashes when healed.

Bugfixes

-Fixed issue where leap attack abilities could have much higher effective range than intended.