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Bugfixes & minor updates (v1.0.0a)

Early Access ends with this patch. Thanks for all the suggestions and bug reports that greatly helped improve the game during the last six months.

Summary

Balance: Fixed incorrect scaling of -damage taken on gear and slightly reduced enemy damage to compensate. Also tuned a few items and enchants.

Enchants: Scrolls can now be used to add up to 2 enchants to all enchantable slots.

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Bugfixes

Fixed incorrect scaling of -dmg taken modifer on gear (they scaled much faster than intended).

Stun durations should now be more consistent.

Boss health bars no longer linger when re-entering the boss room.

Boss entry dialog will no longer show the previous boss text for a very short time (exactly one frame). Also fixed an issue with fade-out when closing the dialog.

Fixed issue where player animations bugged out when wearing a certain armor+helmet combination.

Fixed bug where enemies would run without moving for a short time after player died.

Enemies

Reduced passive light from several enemies.

Ogre Archmage: Updated effects for several skills.

White Hound: Increased cooldowns of some abilities.

Geas Caster: Increased cast time for a couple of abilities.

Map

Intro:
- Added death splitting for the monsters.
- Slightly modified the scripted event.

Chapter 4:
- Darkened tiles & props.
- Ground tentacle props can now be destroyed.

Balance

Slightly reduced enemy damage scaling to compensate for the damage taken modifier change.

Items

Full Plate (armor):
- Added max health bonus.
- Absorbtion (new passive ability): Gain absorb shield when taking damage.

Chitin Plates (armor):
- Slightly changed functionality and updated description.

One Goggle (helmet):
- Added description.

Power Armor (armor):
- Frost Burst: buffed slow debuff and added interrupt.

Runeshot & Dorven Runeblaster:
- Buffed basic attacks.
- Modified bullets and sounds.

Frost Wand:
- Buffed damage.

Enchants

- Enchant scrolls can now be used to apply up to 2 enchants to all slots.
- Buffed/nerfed/modified a few enchants and the slots they can be attached to.
- Slightly reduced on-hit enchant proc rate for crossbows.
- Updated particles for several enchants.
- Updated blue absorb shield particles.