Summary
Secrets: Several new things that are somewhat hard to find. One of them may be a special level that might contain something with horns.
Kill camera: Boss kills and room clears now have a camera zoom & time slow effect. This can be toggled from settings.
Models x Animation: Bandits got a bunch of changes, and a few new enemy have appeared.
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Kill camera
Added a camera zoom & time slow effect to boss kills and room clears. These can be separately toggled from Settings>Graphics menu.
Models & Animation
Skill animations can now start from the middle instead of always starting from the beginning. This is used for a few skills.
Added a system for transparent effects which are cover the player’s body with a small offset. This is now used for player resurrection and kill heal effects.
Items
Cultist Robes:
- Fixed model so that feet are connected to legs.
- Changed textures to match Summoner’s Mask.
- Combine with mask for an authentic cultist look!
Summoner’s Mask: Updated model to include a hood.
Power armor: Added a faint glow-y effect.
Enemies
Bandit Shield: Now wears Leather Armor.
Bandit Stabber: Now wears a hat and carries more daggers around his body.
Bandit Elite:
- Weapon changed to a single Steel Claw.
- Added a throw animation for Glaive Toss and improved 2 melee animations.
Bandit Bruiser:
- Now wears Full Plate armor.
- Updated some particle effects.
Rogue Mage:
- Changed gear to Leather Longcoat, changed color of hood and added cool glasses as well as a couple of scrolls. Entry dialog also got changed.
Bandit Big Boss:
- Now wears Spiky Armor.
- Textures slightly modified.
Enemies
Bandit Elite:
- Increased basic attack speed.
- Steel Claws added to possible loot (and removed it from Bandit 2h loot).
Furnace Golem (new)
- Appears in a special room in chapter 3.
- Has a repertoire of fiery attacks.
Forgotten King (new boss)
- A fairly tough hidden boss which allows only one attempt per playthrough.
Crystal Shaper (new miniboss):
- Met in a random encounter which can happen after doing something in chapter 3.
Void Floaters (3 new enemies):
- 2 basic enemies and a boss which can be found in a strange place.
Items
Slightly altered stat bonuses of a bunch of headgear.
Crystal Launcher (new gun, dropped by Crystal Shaper miniboss):
- Crystal shot: Long-ranged attack with a DoT effect.
- Slurp: Short-ranged attack that restores some health on hit.
Soul Lantern (new trinket, dropped by a ghost):
- Soulburst: large AoE around user, gain an absorb shield if at least one enemy is hit.
Ghostblade (new sword, dropped by another ghost):
- Fast weapon with good reach and high combo damage.
- Is pretty hard to get.
Cultist Robes:
- Insight (new passive ability, triggers on damage dealt): Advance all cooldowns by 1 second. 4 second cooldown.
Shadow Amulet:
- Renamed to Void Crystal.
Map
Slightly modified a Cultist special room in chapter 2.
Hidden level (new): May contain something with horns.
Chapter 3:
- Changed the level of a few of special rooms.
- Modified the fire trap room.
- Modified treasure room to include potential hazards.
- Modified dwarf ghost room.
Achievements
4 new achievements for killing 4 different hidden bosses (btw there’s a total of 5 extra bosses now).
Revealed a few formerly hidden achievements: Cratebane, Haunting, The Vault.
UI
Interaction text for stealing from chests at outposts is now displayed in red.
Updated UI for boss fight start dialog.
Sound
Reduced volume of “Take Damage” sound for periodic damage.