Hello guys!
What an amazing first 2 days of Early Access it's been! We've had tonnes of feedback from email, Twitter and of course our own Discussions page here. We'll be looking at keyboard keybindings and Challenge mode content upgrades in the near future, but for now he's a little patch to address some issues we've spotted.
Enjoy!
Seraph V0.11:
Challenge mode is now more consistent between players - all weapons and wards are unlocked to MK1 for challenges, so everyone has the same weapon load-outs at least.
Fixed issue where different unlocks would cause different enemies to spawn in challenge mode
Ward Transmutation - prices to transmute all wards have been halved (although metal parts, Tainted blood and shard requirements have stayed the same).
We now provide both x86 (32bit) and x64 (64bit) builds for Windows.
Fixed a bug where Serf daemons would very rarely drop Scything Talons. You should now find them far more often.
Steam Cloud save feature now enabled.