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Seraph updated: Patch notes for V0.14

Hey everyone!

We have some fairly nice balance and Transmutation tweaks today, along with a chunkier update in that Challenge mode now gives out daily awards!

Read on!

Seraph V0.14

  • Raised all daemon health and movement speeds post difficulty 7.0.
  • Raised projectile speed of Displaced's spinning blades and Thrall's red orb missiles after 7.0
  • Set minimum difficulty numbers for levels at Hard and Extreme difficulty modes.
  • SFX and Music volume sliders added to In game pause menu options
  • Few button prompt tweaks to make text more consistent
  • Challenge mode now copes much better with switching challenges at the end of the day
  • Challenge mode now offers daily rewards based on a player's placement in the leader-board. You can view these rewards on the Challenge mode screen. Rewards are automatically delivered at the end of each day (12pm GMT).
  • Reduced cost to combine Epic shards from 4 Rares to 3 Rares.
  • Increased shotgun's pellet spread from 50 degrees to 60 degrees. Reduced ammo pickup amounts from 55-70 to 40-55.
  • Ensured that there's a 100% chance of a locked security room on the 1st level of every theme.
  • Drastically reduced the costs to craft all MK3 and MK4 weapons. Still requires Epic and Supreme shards, however.
  • Increased drop rates of Supreme shards (now drop at diff 8.5 and above).
  • Credits screen added
  • Game now ends correctly after final boss (although there is no story conclusion as of yet!), returning user to main menu and showing credits screen
  • "Reset game data" option now working with confirmation dialogue.