Balance changes and bug fixes are the name of the game today. We do have a new challenge mode type, however.
Seraph V0.18
New challenge type added "Big Game Hunter" - slay 15 Elite Daemons as quickly as possible.
Increased damage of Sacred Projectiles Oath from 15/18/21/24/30 to 20/25/30/35/40
Tidied up intro titles/logos
Amended the wording of Life and Death Oath to reflect the fact you can get orbs from Ward lockers too.
Reduced protection amount of both Sanctuary and Resilience Oaths from 3/6/9/12/15% down to 2/4/6/8/10% (I know, ouch!)
Reduced starting health bonuses of Strength Oath from 15/30/45/60/75 to 10/20/30/40/50
Reduced Destiny Oath's health bonus on level up from 2/4/6/8/10 to 1/2/3/4/5.
Increased starting difficulty of Hard mode to 4.0, up from 3.0. Still need to alter menu text to reflect this change.
Boosted drop rates of Hooked Digits from the Thrall daemon more. 2.5-7% on normals and 20-30% on elites, depending on difficulty.
Common shards no longer drop at difficulty 7.0 and above. This means Uncommon now drop 93% of the time on Extreme mode, up from 65%. Enjoy!
Reduced initial cool-down on Critical Healing from 30 down to 25.
Reduced damage bonus on deadly Grace from 15/16/17/18/20% to 10/11/12/13/15%
Reduced XP boost of Daemonic Litany from 10/12/14/16/20% bonus to 10/11/12/13/15%.
Reduced protection bonus of Remnant Protection from 3/6/9/12/15 to 2/4/6/8/10. Reduced time period from 3 seconds to 1.5 seconds.
Reduced Origin's touch damage bonus from 5/6/7/8/10% of enemy's total health to 2/3/4/5/6%.
Added new golden border to all rank 5 Blessings.
Altered Health orbs to restore a fixed amount of health (50) rather than a % amount (15%).
Potency Oath is altered from % increase of healing from Health orbs to a fixed amount +3/6/9/12/15.
Upped Smite/heal Blessing to 10/11/12/13/15% of player's health.
Added a tag to the daily challenge leader-boards to indicate the player's current reward bracket.
Reduced the damage of the Railgun by a small amount 70-75 down from 75-80.
Fixed issues with Transmutation's Wards tab not appearing if you'd unlocked a large number of Wards already.
When crafting items in the transmutation menu, you are now returned to the category you were previously in.
Fixed issue where you might get daily rewards for weekly challenges
Improved the rewards pop-up for the weekly challenge
Continue (if it's enabled) is now the default button of the survival challenges screen
Possible work-around for Steam not accepting some scores.
Show the loading screen when heading back to the front-end menus from the game.