Hello everyone! Been a few days since the last patch but we had some bugs to fix before this one was ready.
We have a new feature, The Codex, which collects up all the story logs and info on enemies you meet in the game. We still have a few entries to finish before it's complete, but you can now read those story logs you've found in peace, without being hacked to death as you do.
In addition, an important announcement is that we'll be adding a brand new chunky feature next week, and with it, Seraph's sale price will rise. So, if you're on the fence about whether to play this awesome, 100% recommended game, better buy now as it'll only get more expensive towards launch.
Seraph V0.20
Fixed visual bug where the rank number in leader-board was split over 2 lines.
Hard mode correctly begins at difficulty 4.0.
All Lieutenants of Terminus can now adopt a 'flavour' after 6.0 (Black, red and blue).
Reduced the 'post smite stun' period for bosses significantly at higher difficulties.
Increased the damage protection aura strength of Black elites from 50% to 75% damage reduction.
Increased Lieutenant of Terminus health scaling from 500% normal health at all difficulties to 500-800%, depending on difficulty.
Significantly boosted the Health of the Herald and the final boss at higher difficulties.
New sound FX for Lightwell and Comet Miracles.
Fixed some room shapes where the player could not access some lockers or pick-ups when inside them.
Removed 'the floating corpse' from a room.
Fixed the wording on the survival mode's reward screen.
New Lieutenant power, 'Beacon', spawns daemon allies (seen at diff 5.0 and above). Is able to spawn Elites at 8.0 and above!
Boss spawned 'adds' don't drop XP Motes
Fixed issue where it was possible to continue challenge mode when you should not have been able to
Enemy 'recovery' animations are now tied to the post-smite stun time (bosses get up much faster at higher difficulty levels).