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Seraph updated: Patch notes for V0.21

We have quite a chunky one for everyone today! Read on to find out more.

NOTE: This is the last patch before the Seraph price increase. Better grab it now if you're considering it.

Seraph V0.21

  • New Lieutenant ability - "Missile cone"
  • New Lieutenant ability - "Reflect projectiles"
  • Supreme shards now only take 3 epics to create, down from 5. Hooray!
  • You can now access the upgrades menu from the end of level summary screen. Rejoice!
  • Added a hidden multiplier for how quickly the difficulty ramps up based on how much game content the player has unlocked. The multiplier scales between 100% and 120%, depending on how many shard points you have equipped in Oaths. This means that players with a lot of Oath unlocks will find the game gets harder about 20% quicker than when they started playing the game.
  • Massive buff to Sacred projectiles. Now does 50/60/70/80/100 damage over 3 seconds, up from 20/25/30/35/40 damage per second. It just didn't feel worth taking before.
  • Buff to Blessed Ammunition. Now does 20/25/30/35/55 up from 10/15/20/25/30
  • Slightly reduced fire rate of Railgun from 0.45 seconds between shots to 0.5 seconds.
  • Boosted Autopistol damage to be the same as the pistols. It's about a 15% buff in damage.
  • Fixed a rare issue with character physics that caused an enemy's position to be set to infinity, causing knock on effects
  • Fixed issue where exiting the 'view rewards' popup on the Survival screen would continue your run
  • Fixed a few issues with story log text (those damn red X's again!).
  • Sector lock-downs now play a sound and alter the level lighting to be very clear you're in one!
  • Ammo capacity is now capped for each weapon. Any additional ammo collected will be turned into metal parts.
  • Significant alterations to the final boss fight and VFX.
  • Fixed Healing Exorcism blessing to heal a proper amount, but now also only heals a % of MISSING health.
  • Boosted the damage of the Life Leech attacks from Sacristan daemons.
  • There are 2 new types of collectible buff in the High Security rooms: Half damage (armour) buff and a double xp buff. Both last 1 minute when picked up.
  • The Corangelus facility has been hit with elecrical issues and now has flickering lights. Oh no! :D