Developer postOriginal post (opens in a new tab)

Seraph updated: Patch notes for V0.24

Hello all.

Small patch before the weekend begins! We have some important bug fixes and some new Blessings to get stuck into.

Seraph V0.24

  • Reduced costs of new Miracles to be in-line with all others.
  • Tweaked minimum difficulty increase per level in Survival mode to be 0.3, up from 0.25. We don't want each run lasting quite as long as they do.
  • Fixed a bug where the final boss' health was set incredibly low.
  • New Blessing: Piercing light - Bullets that penetrate a daemon cause 25% more damage to the next enemy they strike.
  • New Blessing: Zeal - Seraph builds Holy charge by moving. This charge is expended on the next weapon attack, dealing up to 50 additional Holy damage.
  • New Blessing: Ethereal Barrier - Seraph is protected from a single enemy attack that strikes. The shield will regenerate after 60 seconds.
  • New Blessing: Chilling Rounds - Enemies struck with weapon fire are chilled, slowing their movement speed by 20% for 2 seconds.
  • New Blessing: Danger Close - Seraph deals 10% increased damage to enemies within 4 meters.
  • Several minor performance improvements.
  • Elite and boss daemons now turn pitch black when they've entered their smite state.