Hello all.
Small patch before the weekend begins! We have some important bug fixes and some new Blessings to get stuck into.
Seraph V0.24
Reduced costs of new Miracles to be in-line with all others.
Tweaked minimum difficulty increase per level in Survival mode to be 0.3, up from 0.25. We don't want each run lasting quite as long as they do.
Fixed a bug where the final boss' health was set incredibly low.
New Blessing: Piercing light - Bullets that penetrate a daemon cause 25% more damage to the next enemy they strike.
New Blessing: Zeal - Seraph builds Holy charge by moving. This charge is expended on the next weapon attack, dealing up to 50 additional Holy damage.
New Blessing: Ethereal Barrier - Seraph is protected from a single enemy attack that strikes. The shield will regenerate after 60 seconds.
New Blessing: Chilling Rounds - Enemies struck with weapon fire are chilled, slowing their movement speed by 20% for 2 seconds.
New Blessing: Danger Close - Seraph deals 10% increased damage to enemies within 4 meters.
Several minor performance improvements.
Elite and boss daemons now turn pitch black when they've entered their smite state.