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Seraph updated: Patch notes for V0.30

Lots and lots of bug-fixes today!

Seraph V0.30

  • Clarified the tool-tip for Chilling Rounds (Enemies struck with weapon fire are chilled, slowing their movement speed to [percentage]% of normal for [time] seconds.) In addition, increased slow effect for further ranks.
  • Boosted Origin's Touch to deal 2/3/4/5/6% of initial enemy health.
  • Fixed rank 5 of Zeal to correctly apply 100 damage, rather than 10!
  • Several text fixes and typo removals from the story logs.
  • Fixed an issue where the tutorial hints would not appear! There was no tutorial for the past 3 days.
  • Final boss can no longer hurt you when due to be Smited.
  • Damage text no longer uses decimal places if they don't need them. (10 instead of 10.0).
  • Spamming accept on the continue or new game buttons no longer break the game.
  • Can now navigate the twitch info entry boxes with D-Pad on a controller.
  • Fixed an issue where some enemies would be able to cast multiple abilities at the same time. Displaced daemon and teleport/blades was an example.
  • You must now hold 'confirm' for 5 seconds to wipe save data, rather than just a press!
  • Ward comparison UI now shows all stats as green if you have no ward equipped currently.
  • The lockers in the tutorial are now correctly yellow ones.
  • You can no longer collect metal parts from lockers in daily challenges.
  • Fixed the Big Game Hunter challenge where enemies would sometimes stop spawning.
  • Ensured that challenge modes are never 100% melee enemies (else you could hang on a wall forever and never take damage).
  • Weapon breakdown label now reflects the correct amount of metal to be received based on the ammo of the weapon.
  • Checkpoint orbs no longer spawn in Survival mode boss levels.
  • Sector lock-down now cleared if you quit out from a level.
  • Blessings should have their correct names displayed once again.