Bug fixed and balance tweaks ahoy today! Big change to the Herald fight - those doors are finally gone for good!
Seraph V0.39
Fixed a bug where the displaced would not play her teleport animations.
Cleaned up the player health-bar UI and ensured all elements remained onscreen on 16:10 monitors and TVs.
Optimised bullet impact VFX (should make game smoother for all machines in frantic fights).
Reduced critical strike chance on Holy damage from 5/10/15/20/25% to 3/6/9/12/15%, in line with the regular bullet critical strike chance Oath.
Removed reflect bullets ability from Herald (felt like it just introduced down time in a boss fight). Replaced with Orb Nova on 2nd phase instead.
Fixed a bug whereby you could spam the A/CROSS button after you'd died on a level and break your game progression save.
Moved enemy attack warning VFX to the centre of the enemy rather than above head (as it would often be occluded inside the roof if an enemy was close to the ceiling. Added some energetic jiggle animation to the icon too.
Removed doors from Herald encounter as people would always find a way to get stuck inside/outside the boss room - THOSE DOORS. :/
Enemies no longer 'moonwalk' after they've killed you.
Fixed some issues in the tutorial that could break progression.
Fixed a bug where the audio on Comet would not play the first time you used it in a level.
Fixed a bug whereby if a level loaded TOO FAST it may not ever load!