New patch is now live! We've fixed some annoying bugs in this one:
Seraph V0.40
When fighting the Sacristan (healer daemon), player's multiplier is no longer damaged when the enemy's Leech missile is destroyed on death. Weird one...
Fixed a bug where the player could be hurt AFTER dying, and thus respawn with less health.
The final boss now has a checkpoint orb in the room with it. This should now mean that dying when facing it should not result in moving back 2-3 or even ALL levels. Phew!
Prevent players from spamming ACCEPT button on front end, potentially loading the level multiple times.
Added a fixed lifetime to the Herald's nova attack (so orbs won't stick around in the air if you use Repel to push them away slowly).