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Seraph updated: Patch notes for V0.40

New patch is now live! We've fixed some annoying bugs in this one:

Seraph V0.40

  • When fighting the Sacristan (healer daemon), player's multiplier is no longer damaged when the enemy's Leech missile is destroyed on death. Weird one...
  • Fixed a bug where the player could be hurt AFTER dying, and thus respawn with less health.
  • The final boss now has a checkpoint orb in the room with it. This should now mean that dying when facing it should not result in moving back 2-3 or even ALL levels. Phew!
  • Prevent players from spamming ACCEPT button on front end, potentially loading the level multiple times.
  • Added a fixed lifetime to the Herald's nova attack (so orbs won't stick around in the air if you use Repel to push them away slowly).