Here we are, everyone. The game finally launches officially on PC tomorrow, but I wanted to get this patch out to you guys ahead of time in-case we catch some final little issues.
Thank you all for sticking with us and making Early Access the fun, rewarding and productive experience it really should be. You put your faith in us enough to buy an unfinished game and by doing so have given us what we needed in order to make Seraph the 90%+ recommended game we have today.
Here are the Seraph V1.0
Seraph V1.0
Doubled the chance of Story Log terminals appearing in levels.
Reduced the maximum size of levels in Treasure hunter daily challenges by 33%
Increased duration of Double damage, double XP and armour orbs by 100% to 2 minutes.
We now trigger a short period of invincibility when the Ethereal Barrier (shield Blessing) goes down, preventing you from taking damage from AoE attacks that stick around, such as the Frost Ring or Fire Pillar.
Fixed a bug where icons would appear as when playing with a keyboard.
Fixed a bug where new players may not have been directed to the Oaths screen for the first time.
Should have finally fixed an issue where the player is given the message "game save corrupted" the very first time they play the game.
Fixed a bug where Epic and Supreme shards were seen as "Crafting component A" when viewed in the Transmutation menu.
Reset some sounds to prevent them from looping when using Retry option to quickly repeat a daily challenge.
Now completely reset the enemies for daily challenges. You cheesers! :D
Added "v1.0" graphic to the first menu of the game. Players will be able to see new patch info next to this graphic for all future patches.
Released game.