Some difficulty and visibility tweaks in today's patch.
Seraph V1.03
Reduced minimum difficulty increase per level in Residence Sector to +0.2 rather than +0.25, and difficulty increase in Halls of Pilgrimage to +0.1 rather than +0.25. Overall, the minimum difficulty you will be at to fight "the final boss" is now 5.5, down from 6.5. Due to the way the difficulty curve is presented, this is a fairly significant drop in power.
Added new "!" graphics to the Displaced's teleport attack and the Thaumaturge's Fire Pillar attack. These should help players spot and thus avoid these attacks.
Doubled the health bonuses on level Oath from 1/2/3/4/5HP to 2/4/6/8/10HP on level up.
Corrected the spelling/grammar of several German translations, such as "reduction TO 80%" on Chilling Rounds, Sapphire and Topaz item descriptions no longer mentioning "Ruby".