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Seraph updated: Patch notes for V1.03

Some difficulty and visibility tweaks in today's patch.

Seraph V1.03

  • Reduced minimum difficulty increase per level in Residence Sector to +0.2 rather than +0.25, and difficulty increase in Halls of Pilgrimage to +0.1 rather than +0.25. Overall, the minimum difficulty you will be at to fight "the final boss" is now 5.5, down from 6.5. Due to the way the difficulty curve is presented, this is a fairly significant drop in power.
  • Added new "!" graphics to the Displaced's teleport attack and the Thaumaturge's Fire Pillar attack. These should help players spot and thus avoid these attacks.
  • Doubled the health bonuses on level Oath from 1/2/3/4/5HP to 2/4/6/8/10HP on level up.
  • Corrected the spelling/grammar of several German translations, such as "reduction TO 80%" on Chilling Rounds, Sapphire and Topaz item descriptions no longer mentioning "Ruby".