We've got some great fixes and new content in today's patch. You should now no longer be able to get locked out from the Herald boss fight, for a start! 2 new Miracle powers, prettier AA settings and cost reductions on all Transmutations.
Oh yeah, and the game story now has an ending. :)
Seraph V0.23
The bosses now have their own music track.
Reduced metal parts needed for Shotgun MK2 from 375 to 75 (oops).
Reduced all Daemonic Matter required for all ranks of weapons.
Reduced Daemonic Matter and Tainted Blood required for Miracle upgrades.
Reduced Tainted Blood required for all Wards.
Rebirth shard drop chance increase boosted from 10/15/20/25/30 to 20/40/60/80/100
More red X removed from story logs.
Fixed an issue where there were duplicate item lockers on the same spot in the Treasure Hunter daily challenge.
Fixed various bugs in level rooms.
Significantly reduced the amount of Xp required to level up at higher levels.
Altered the material requirements for Transmuting Miracles.
New Miracle: Sigil - All enemies within a large distance of the Seraph are marked with a Sigil for 6 seconds. If the enemy is attacked with a weapon within this time, the Sigil is consumed and the daemon recieves 50 Holy damage.
new Miracle: Embrace - Seraph sends out golden links to nearby daemons. If she maintains the connection for 1 second, the enemy is struck with 175 Holy damage.
Fixed longstanding issue where you can get trapped on the wrong side of the boss doors
More items and elements added to Codex such as boss and elite 'flavours'.
Fixed issue where strange and unusual things would happen if you attempted to break a ward down in-to metal parts
Enemies in some time based challenge modes no longer drop XP
Can now re-start a daily challenge from both the pause screen and the challenge over screen!
Improved Rim Lighting and cleaner, sharper anti-aliasing (AA)
Game now has an ending!
Fixed issues when using rebirth where current runs were not cleared correctly