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Seraph updated: Patch notes for V0.18

Balance changes and bug fixes are the name of the game today. We do have a new challenge mode type, however.

Seraph V0.18

  • New challenge type added "Big Game Hunter" - slay 15 Elite Daemons as quickly as possible.
  • Increased damage of Sacred Projectiles Oath from 15/18/21/24/30 to 20/25/30/35/40
  • Tidied up intro titles/logos
  • Amended the wording of Life and Death Oath to reflect the fact you can get orbs from Ward lockers too.
  • Reduced protection amount of both Sanctuary and Resilience Oaths from 3/6/9/12/15% down to 2/4/6/8/10% (I know, ouch!)
  • Reduced starting health bonuses of Strength Oath from 15/30/45/60/75 to 10/20/30/40/50
  • Reduced Destiny Oath's health bonus on level up from 2/4/6/8/10 to 1/2/3/4/5.
  • Increased starting difficulty of Hard mode to 4.0, up from 3.0. Still need to alter menu text to reflect this change.
  • Boosted drop rates of Hooked Digits from the Thrall daemon more. 2.5-7% on normals and 20-30% on elites, depending on difficulty.
  • Common shards no longer drop at difficulty 7.0 and above. This means Uncommon now drop 93% of the time on Extreme mode, up from 65%. Enjoy!
  • Reduced initial cool-down on Critical Healing from 30 down to 25.
  • Reduced damage bonus on deadly Grace from 15/16/17/18/20% to 10/11/12/13/15%
  • Reduced XP boost of Daemonic Litany from 10/12/14/16/20% bonus to 10/11/12/13/15%.
  • Reduced protection bonus of Remnant Protection from 3/6/9/12/15 to 2/4/6/8/10. Reduced time period from 3 seconds to 1.5 seconds.
  • Reduced Origin's touch damage bonus from 5/6/7/8/10% of enemy's total health to 2/3/4/5/6%.
  • Added new golden border to all rank 5 Blessings.
  • Altered Health orbs to restore a fixed amount of health (50) rather than a % amount (15%).
  • Potency Oath is altered from % increase of healing from Health orbs to a fixed amount +3/6/9/12/15.
  • Upped Smite/heal Blessing to 10/11/12/13/15% of player's health.
  • Added a tag to the daily challenge leader-boards to indicate the player's current reward bracket.
  • Reduced the damage of the Railgun by a small amount 70-75 down from 75-80.
  • Fixed issues with Transmutation's Wards tab not appearing if you'd unlocked a large number of Wards already.
  • When crafting items in the transmutation menu, you are now returned to the category you were previously in.
  • Fixed issue where you might get daily rewards for weekly challenges
  • Improved the rewards pop-up for the weekly challenge
  • Continue (if it's enabled) is now the default button of the survival challenges screen
  • Possible work-around for Steam not accepting some scores.
  • Show the loading screen when heading back to the front-end menus from the game.