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Seraph updated: Patch notes for V0.15

Today's a big one for endgame players; damage is. We've also added 3 new Blessings and 2 Miracle upgrades. Exciting!

This patch won't be live until around 8am GMT, but we're posting this now.

Read on for the full list of changes and bug fixes.

Seraph V0.15

  • Trading cards enabled!
  • Improved the Screen-size options menu with better support for multi-monitor setups.
  • New Miracle: Orb II and III now available.
  • New Miracle: Repel II and III now available.
  • New Blessing: Critical Heal - Critical strikes will heal Seraph for 50% of the damage caused. 30 second cooldown.
  • New Blessing: Sacred Projectiles - All weapon attacks burn enemies for 2% of their maximum Health as Holy damage over 3 seconds. This does not stack, but is refreshed with new damage.
  • New Blessing: Deadly Grace - All damage is boosted by 15% for 1 second following a Blink.
  • Altered Blessing: Reduced the heal on Healing Exorcism from 5-10% down to 3-7%.
  • Altered Blessing: Reduced the Soul Stealer Oath from maximum 5% of damage into health down to 2.5% of damage into health. We want this Oath to provide a very gradual heal, rather than sending the player's health yo-yoing up and down.
  • Wording of "perfection" challenge modifier altered to better explain what's going on. "Score bonus points depending on how little damage Seraph takes during the Challenge". It is no longer how much health you have at the end of the challenge.
  • Boosted the amount of shards you recieve from daily challenge rewards. Buffed the reward for being in the top 50% to Uncommon shards.
  • Max damage of all enemy attacks at 10.0 and has been increased to 200, up from 100. This sharp increase only occurs at 7.0 and above. Damage prior to 7.0 is increased only slightly.
  • Damage of all Daemon Lieutenant "special powers" has been boosted, in line with the changes above.
  • Herald given a maximum HP boost from 7,000 > 8,000
  • Herald's reflect bullet power extended in duration from 3 > 3.5 seconds, the speed of the reflected bullets upped from 20% at all difficulties to now scale between 20% and 80% of bullet speed (watch out, railgun users!).
  • Final boss given a maximum HP boost from a horribly low 6,000 (oops!) > 9,000
  • Final boss now snipes with 2 shots in his 1st phase and 4 in its 3rd phase (final boss is still far from complete - keep meaning to get to it).
  • Reduced the maximum lifetime of maestro's homing orbs from 6 seconds down to 5 seconds.
  • Fixed a bug where the Thrall would never drop a Hooked Digit from the normal sized Daemons.