Hey everyone!
We have some fairly nice balance and Transmutation tweaks today, along with a chunkier update in that Challenge mode now gives out daily awards!
Read on!
Seraph V0.14
Raised all daemon health and movement speeds post difficulty 7.0.
Raised projectile speed of Displaced's spinning blades and Thrall's red orb missiles after 7.0
Set minimum difficulty numbers for levels at Hard and Extreme difficulty modes.
SFX and Music volume sliders added to In game pause menu options
Few button prompt tweaks to make text more consistent
Challenge mode now copes much better with switching challenges at the end of the day
Challenge mode now offers daily rewards based on a player's placement in the leader-board. You can view these rewards on the Challenge mode screen. Rewards are automatically delivered at the end of each day (12pm GMT).
Reduced cost to combine Epic shards from 4 Rares to 3 Rares.
Increased shotgun's pellet spread from 50 degrees to 60 degrees. Reduced ammo pickup amounts from 55-70 to 40-55.
Ensured that there's a 100% chance of a locked security room on the 1st level of every theme.
Drastically reduced the costs to craft all MK3 and MK4 weapons. Still requires Epic and Supreme shards, however.
Increased drop rates of Supreme shards (now drop at diff 8.5 and above).
Credits screen added
Game now ends correctly after final boss (although there is no story conclusion as of yet!), returning user to main menu and showing credits screen
"Reset game data" option now working with confirmation dialogue.