Bug fixes and balance tweaks ahoy!
However, we're still on the look-out for a nasty bug which prevents levels from loading in Normal or Survival mode (if a level hasn't loaded within 30-45 seconds, you have this bug).
If you get this bug, PLEASE email us your game save file and the Output.log file BEFORE restarting the game (the output log is wiped each time the game is started). We can then isolate which file is not being loaded properly and fix it immediately.
Please send us your 'output_log' file. You'll find it inside:
C:\Program Files (x86)\Steam\steamapps\common\Seraph\Seraph_Data
Then, send it to [email protected].
Seraph V0.37
Fixed a bug where the Herald would not move, fight or die.
Fixed a bug where the game would infinitely load on the final boss' level.
Reduced Void numbers that spawn in levels by 40%. This means in a level they're selected for, 40% less of them should spawn (hopefully less groups of 3-4 Elite Voids now!).
Enemies spawn earlier on in ambush rooms (no more 10-15 seconds where nothing happens at the start!).
Reduced amount healed by Critical Healing from 50% to 30%.
Increased penetration damage boost of Piercing Light from 50/60/70/80/100% to 100/110/120/130/150%
Increased the rate at which Zeal charges from movement by 50%.
Reduced amount of missing health healed by Healing Exorcism from 10/11/12/13/15% of missing health to 5/6/7/8/10% of missing health.
Reduced the Silence area radius on the Void from 7m to 5m.
Changed the graphic for when enemies are protected by being close to Dark Elites for clarity.