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Seraph updated: Patch notes for V0.36

Hey all, more bug fixes and performance tweaks.

Seraph V0.36

  • Maestro now have a fixed aiming time (1.5 seconds) with shots fired from Song of precision (the snipe attack).
  • Fixed an issue where the Headhunter daily challenge spawned around triple as many Elites as it's supposed to.
  • Reduced the amount of health the void heals after regenerating to 25% rather than 50%.
  • Doubled the warning period for the Thaumaturge's flame shield balls to 1 second.
  • Improved performance on lower spec machines.
  • Cleaned up lots of visual FX to make it clearer to see what's going on.
  • Limited number of enemies that can spawn at one time in a sector lockdown to 6. Any more and the framerate drops. 6 is highly dangerous at one time anyway, no need for 10-12 as before. It was just insanity.
  • We now pause the game if you bring up the Steam UI overlay.
  • Fixed a bug whereby some saved games would not load again.
  • Fixed a bug where the Sacristan (healer) would heal itself whilst regenerating (when you're ready to smite them)!