Hey all, more bug fixes and performance tweaks.
Seraph V0.36
Maestro now have a fixed aiming time (1.5 seconds) with shots fired from Song of precision (the snipe attack).
Fixed an issue where the Headhunter daily challenge spawned around triple as many Elites as it's supposed to.
Reduced the amount of health the void heals after regenerating to 25% rather than 50%.
Doubled the warning period for the Thaumaturge's flame shield balls to 1 second.
Improved performance on lower spec machines.
Cleaned up lots of visual FX to make it clearer to see what's going on.
Limited number of enemies that can spawn at one time in a sector lockdown to 6. Any more and the framerate drops. 6 is highly dangerous at one time anyway, no need for 10-12 as before. It was just insanity.
We now pause the game if you bring up the Steam UI overlay.
Fixed a bug whereby some saved games would not load again.
Fixed a bug where the Sacristan (healer) would heal itself whilst regenerating (when you're ready to smite them)!