Hey everyone! It's been about a week since the last update, but today's is a good one! We have a brand new enemy type, the Void, which is only found at difficulties of 5.0 and above. Aside from that, our focus has been on stability and bug fixing, heading towards our proper launch in just a few months' time. It's the final stretch!
Seraph V0.31
Brand new enemy type: The Void. The void has an aura around it that silences Seraph, preventing the use of ANY Miracle while affected (including Smite!). The Void can also create beams that cross the level and linger for several seconds, causing Unholy damage when touched. Finally, the daemon can spawn large, slow moving Unholy bombs that explode on contact with any surface.
Enemy projectiles now explode when the creator is killed (instead of just disappearing).
Fixed loads of missing text due to localisation implementation. New languages are coming soon.
Fixed several issues to do with Rebirth not clearing the game save correctly.
Smite can no longer be set as an equip-able Miracle. It is always on SQUARE/X button.
Everything is now reset when you 'restart' a challenge.
Fixed an issue where the game didn't fade to black between loading scenes.
Thaumaturge's spells now all cause PHYSICAL damage, rather than Unholy.
Tweaked controller vibration settings and added rumble to when the player takes damage.
And dozens of other bugs, too small and numerous to mention!