Lots and lots of bug-fixes today!
Seraph V0.30
Clarified the tool-tip for Chilling Rounds (Enemies struck with weapon fire are chilled, slowing their movement speed to [percentage]% of normal for [time] seconds.) In addition, increased slow effect for further ranks.
Boosted Origin's Touch to deal 2/3/4/5/6% of initial enemy health.
Fixed rank 5 of Zeal to correctly apply 100 damage, rather than 10!
Several text fixes and typo removals from the story logs.
Fixed an issue where the tutorial hints would not appear! There was no tutorial for the past 3 days.
Final boss can no longer hurt you when due to be Smited.
Damage text no longer uses decimal places if they don't need them. (10 instead of 10.0).
Spamming accept on the continue or new game buttons no longer break the game.
Can now navigate the twitch info entry boxes with D-Pad on a controller.
Fixed an issue where some enemies would be able to cast multiple abilities at the same time. Displaced daemon and teleport/blades was an example.
You must now hold 'confirm' for 5 seconds to wipe save data, rather than just a press!
Ward comparison UI now shows all stats as green if you have no ward equipped currently.
The lockers in the tutorial are now correctly yellow ones.
You can no longer collect metal parts from lockers in daily challenges.
Fixed the Big Game Hunter challenge where enemies would sometimes stop spawning.
Ensured that challenge modes are never 100% melee enemies (else you could hang on a wall forever and never take damage).
Weapon breakdown label now reflects the correct amount of metal to be received based on the ammo of the weapon.
Checkpoint orbs no longer spawn in Survival mode boss levels.
Sector lock-down now cleared if you quit out from a level.
Blessings should have their correct names displayed once again.