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Seraph updated: Patch notes for V0.28

Added more rooms to the random pool and reduced the difficulty on the Herald a bit for lower difficulties. Oh yeah, and nerfed Embrace! You probably all knew that one was coming! Don't worry, it's still awesome.

Seraph V0.28

  • Buffed Zeal to deal a maximum of 60/70/80/90/100 damage on hit, up from 50/55/60/65/70
  • Reduced Herald's health at minimum difficulty from 5,500 to 4,500 (per health bar segment).
  • Number of purple orbs launched by the Herald now scales from 12-20, based on difficulty. Previously was set at 20 at all difficulties.
  • Reduced damage of Embrace miracle to 100/150/200 from 175/225/275. It was just a bit too mental.
  • Reduced the cooldown on Sigil from 15 seconds at all tiers to 10 seconds at all tiers.
  • Added 9 more room layouts to the random level generation pool. Big rooms, too.