-If all characters fall unconscious during a raid, raiders will then target the unconscious characters
-Added game over alert if all characters die
-Animals with resistances to magic traps will no longer be affected by them
-Rebalanced cooling furniture’s ability to cool indoor spaces
-Made it so recruited characters name displays turn from red to white
-Towers will no longer attack enemies that have been captured and bound
-Widened research menu
-Rebalanced poison damage to have less of an effect on low endurance characters, and more of an effect on high endurance ones
-Made some performance optimizing changes to code that should improve frame rates
-Fixed bug where shocked characters might still move under certain circumstances
-Fixed a bug where shock effect is not removed even when character is no longer shocked
-Fixed a bug where ambient sound would not turn back on after saving the game
-Fixed a bug where prisoners brought back form an expedition would not be properly imprisoned
-Fixed bug where poison damage would not be calculated
-Fixed a bug where animals dying instantly on hitting a trap would not cause the trap to deactivate, and their corpse would continue moving
