Update Notes
This update centers around the goal of providing clearer and more meaningful uses for currency. We’ve added several progression- and consumption-related features, while also improving a range of systems and presentation details based on player feedback.
Thank you to everyone who shared suggestions during the demo. We hope you enjoy the update.
Gameplay Updates
Tutorial System
Added a new tutorial system
Triggering a tutorial during gameplay will unlock the corresponding tutorial entry
Unlocked tutorials can grant rewards, helping players better understand and learn core systems
Skill Refinement
Improved the Skill Refinement feature
Consuming two skill cards of the same tier now allows players to choose one result from three skill cards of the same or higher tier
Combo Card Quality
Added quality tiers for combo cards
Drawing duplicate combo cards will now automatically upgrade the corresponding combo card
Barter System
Added the Barter feature
Similar to Skill Refinement, players can consume two items or pieces of equipment
Choose one out of three newly generated items or equipment to add to the inventory
Player Experience Updates
Improved the UI and visual presentation of Skill Refinement
Replaced and enhanced the thatched roof visuals in environments
Added a “Sell All” button
Automatically sells all white- and gray-quality items (excluding equipment)
Containers that cannot be searched will no longer appear in the scan list
Added dynamic guidance indicators for all enterable rooms
Added regional transition prompts
When entering a new area, players will receive a clear visual prompt and related UI updates
Replaced the hit reaction animation for the left-side combatant
Fixed an issue in Guan Yu’s prologue ending where Liang Xing still appeared in the ending image after Guan Yu was captured
Reset the card face designs for skill cards and combo cards
Completed missing artwork for combo cards
End-of-stage CGs now require player confirmation before proceeding
Added more green vegetation to Guan Yu’s village environment
Added clear feedback when attempting to move into invisible barriers
Reduced the cost of repairing unidentified items
High costs will no longer result in extremely low-value outcomes
Merchants can now repair items
Bug Fixes
Fixed an issue where equipment stats were applied to the character but values were not updated
Fixed an issue where equipment stats could stack incorrectly
Fixed an issue allowing continuous container searches even when Morale was insufficient
Fixed lingering item information after items were removed from the inventory
Fixed several wording and semantic issues
Known Issues & Ongoing Improvements
Combo upgrades do not immediately update related values; this will be addressed in a future update
New combo icons have not yet been implemented and will be added later
Newly introduced combos and combat values have not yet been fully balanced and are currently in a testing phase
Text for the “1994-style dialogue” option is still under refinement and will continue to be improved
Skill card UI elements are currently too small and will be adjusted
Skill card artwork currently includes a blue visual effect that may cause confusion regarding rarity and will be revised
The combo card interface is currently somewhat cluttered and will be refined
Colliding with invisible barriers currently causes a black-screen teleport; this will be changed to a short automatic step-back behavior
