Hello everyone,
In this v0.2.7 update, we have experimentally introduced an optional “1994-style dialogue” setting into the demo. Players can freely toggle this option in the gameplay settings menu to choose their preferred dialogue style.
Alongside this feature, we continue to review player feedback and refine the game in accordance with our development roadmap. This update includes further improvements and expansions to combat, progression systems, and overall experience. Thank you for your continued support. We hope you enjoy the demo.
Gameplay Updates
Dialogue
Added a “1994-style dialogue” option in the settings menu
When enabled, all character dialogue switches to a more classical vernacular style inspired by the 1994 TV adaptation
For new save files, players will be prompted at the start of the game to choose whether to enable this dialogue style
Combat
Added a “Hold Card” mechanic
Players can store skill cards for use in the next turn, increasing the likelihood of triggering combos
Reworked combo presentation
Successfully triggered combos now execute a special multi-directional attack sequence
Progression Systems
Added the “Scavenge” feature
Players can spend currency at camp to randomly obtain items or equipment
Accessible from the inventory interface
Each scavenge costs 40 coins, or 180 coins for a batch of five
Scavenging can yield valuable items, equipment, or repairable items, with a minimum rarity of blue
Added the “Insight” feature
Players can spend currency at camp to obtain additional skills and combo cards
Accessible from the preparation interface
Each insight costs 80 coins, or 380 coins for five skills at once
Added the “Refinement” feature
Players can combine skill cards of the same rarity to obtain higher-tier cards
Accessible from the preparation interface
Two cards of the same rarity will randomly produce one card of the same or higher rarity
Experience Improvements
Exploration
Added quest objective tracking
Players can now view current objectives and progress in the log
Improved dynamic visuals for thatched rooftops
Enhanced environmental sound details
UI
Redesigned the log panel UI
Redesigned the skill equipment and combo configuration panels
Added UI support for Scavenge and Insight features
Bug Fixes
Fixed several minor issues to improve overall stability and flow
Known Issues
When combining skill cards, the consumed cards may still appear in the card pool; this will be corrected in a future update
New combo icons have not yet been implemented and will be added in a later patch
Newly introduced combos and combat values have not yet undergone full balance tuning and are currently in a testing state
Text for the “1994-style dialogue” option is still under refinement and will continue to be revised in upcoming patches
The Refinement feature is currently limited in tier progression and randomness. These limitations will be addressed in a future update.
Thank you again to everyone who has taken the time to try the demo and share feedback. Your input continues to shape the direction of development, and we will keep refining the experience step by step.
