Hi everyone !
Here is a new patch, improving performance quite a lot! Please give us your feedback about it!
Note : Patch 0.1.5 (bis) - which is actually 0.1.6 - The top screen marker needs to be updated
We should be able to improve performance a bit more soon enough.
We also fixed the annoying Passive Skills "not saving" bug, fixed various crashes and modified the UI for Character Sheet and Passive Skills, both Work in Progress. Please keep in mind that the Passive Skill system is temporary and will be entirely redesigned later in the future.
Enough talk, here is the changelog:
GENERAL:
Global optimization: this may result a strong performance gain for every configuration
Modified: UI of the Character Sheet modified (Work in progress)
Modified: UI for Passive Skills: It is now a bit clearer to use. Several issues are known and will be soon fixed. This UI is temporary until we completely change the way passive skills work in the game.
Fix: Passive Skill not saved correctly
New: Work in progress tooltip explaining passive skills effects
Fix: “Random” crashes, happening anytime, anywhere for no real appearing reason.
Modified: The 'low effects' mode has now SSDO, with minimum performance impact
Modified: The windowed mode is now borderless
ENVIRONMENT:
Improved: various elements in the open world
Modified: Slightly improved performance in Amarth
Modified: The time of day cycle is now 1.5x faster
Fix: physic bug with tents
GAMEPLAY
Modified: Re-worked the loot-tables
Modified: Skill Books should drop less often
Modified: Numerous balance improvements
Modified: Partial re-design of the NightStalkers
CHARACTERS:
Modified: Improving "Level of Details" of Bandits.
ANIMATION:
Modified: Zombie Fat run animation
Modified: Several Animations for Zombie Butcher
New: Butcher can now carry a two handed weapon with the associated animation
Fix: T Pos for Ogre model
New: Attack animation for Ogre model
