Hi everyone !
Update 0.3.3 is now available for you to enjoy !
The team has worked hard to provide quality of life improvements to the game. You’ll see a new item tooltip UI. Comparing items will be easier than ever !
There is a progress bar when charging an attack, teleporting to town or learning a spell.
Many new sound effects have been added to weapon hits, so melee combat should sound more visceral form now on !
As usual, we’ve packed bug fixes and balance improvements.
And finally, we’ve made huge improvements to the way our files are packed, so this update only weighs around 1,5Gb !
Here’s the complete changelog for the update, have fun !
GENERAL: * Modified: Since a few alterations have been made to the organization of the Tree, we had to reset your progression. VISUALS: * Improved: More visual variety for the Orc Brutes. * Fixed: The ambient player light was disabled by default * Improved: svoTI DiffuseBias in the Passive Skills Tree, to have the exact same render with and without GI * Fixed: Shadow quality was set to low at startup UI: * New: Interaction progression bar for book learning, teleporting back to town and charged attacks * New: Generic popup window to display messages and errors (brace for error 37) * New: New item details and items comparison UI. Numerous bug related to the old UI have been fixed. * Fixed: Magic Find was sometimes wrongly displayed in the Character Sheet. * Fixed: ROS Delimitation Bars were sometimes showing a little at the center of the UI when not using skills * Fixed: Pressing the worldmap shortcut on the character list/customization screen twice displayed the in-game UI. * Fixed: Pressing the “Next” arrow button on the dialog menu could cause the player to move in certain resolutions, causing the dialog to abort * Modified: Important numbers in Passive Skills tooltips are now colored in white. * Modified: 7 new .pak dedicated to UI for smaller patches * Modified: The durability have been removed from the UI as it has no effect in the game yet * Improved: Icons weapon size and quality * Improved: UI Z-order using layer system HOUSING: * Improved: Lighting quality of some windows in Very High Quality (shadows) * Improved: UI images compression, size divided by 3 for the same quality AUDIO: * New: Melee, impact, and gore sounds for every weapon. Still WIP ENVIRONMENT: * Fixed: When you changed character from a dungeon or when it rains, not everything was reinitialized. * Improved: Adjustments on the time of day and the fog * Improved: Optimization of some dungeons, improving loading times and performance ANIMATIONS: LOCALIZATION: * Fixed: “Cannot replace default skills” string was not localized. * Fixed: “Saturation” string in the character customization was not localized * New: Weapons types are now localized. * New: Potions types are now localized. * New: Potions, Ingredients, Gems and Tomes are now localized. * Community localization updates GAMEPLAY: * New: Six new daggers. * New: Six new belts. * New: Two new amulets. * New: Two new rings. * Modified: Harvester and Prosecutor weapons will now drop as legendaries. * Modified: Item Gold Values have been revamped and are now function of the Item itself, its type, level, rarity, quality, durability and affixes number and power. It will take a little time to balance gold and price curves. * Modified: Item now sell for approximately 1/13 of their Gold Value, instead of 1/20. * Modified: Increased average health of enemies per level. * Modified: Amulets and Rings shouldn’t drop before level 4 now. * Modified: Removed damage penalty for dual wield’s final hit of the combo. * Modified: Tweaked Combo Cleave Angles to better match attack animations. * Modified: Removed Armor Efficiency from the templar boots. * Modified: Slightly raised drop chance of gloves. * Modified: Balanced Default Gameplay values : Base Critical Chance and Spell Critical Chance, Critical Chance per Dexterity point, Spell Critical Chance per Power point, Critical Damage per Strength point, Movement Speed per Dexterity point. * Modified: Reduced base Bleeding Damage per stack at High level. * Modified: Critical Damage percent affix has been tweaked and now only rolls and rare or legendary weapons. * Modified: Cleave Factor is now set on a per-weapon basis, based on the weapon’s sharpness. * Modified: Tweaked weapon ranges to better match their visual. * Modified: Removed damage per level on some combos. * Modified: Removed Armor Efficiency from capes. * Modified: Decreased base Health of the Skeleton Overlord. * Modified: Brutal Strike now drops at level 6. * Modified: Increased health pool of butchers, vomitters, orc champions and skull crushers. * Modified: Added some armor to most orcs. * Modified: Removed base damage point that was added to all melee attacks. * Modified: Increased spell damage per power point. * Modified: Decreased drop chance of accessories and potions. * Fixed: Daggers now have 7% armor piercing by default instead of 50%. AFFIXES: * New: Gold Find affix (rolls on amulets, rings, belts and gloves). * Modified: The “All attributes” affix should not roll on magical items anymore. * Modified: Decreased amount of attributes points given by affixes. * Modified: Decreased amount of Thorns given by affixes. * Modified: Various balance changes to affixes. ACTIVE SKILLS: * Modified: Decreased Brutal Strike transfer time. * Modified: Decreased Chain Lightning damage per level. * Modified: Added a transfer time to weapon special attacks. * Modified: Whirlwind’s rate of fire has been increased. * Modified: Whirlwind’s transfer time has been decreased. * Modified: Whirlwind now deals 80% weapon damage. * Fixed: Dual Daggers Rend does not do damage based on maximum health anymore. It now inflicts a static amount of bleed damage per second. PASSIVE SKILLS: * New: 2 new skills in the Assassin section. Legionary * Modified: Hard Punch has been rebalanced. Trickster * Modified: Moved Range Mastery and Offensive Roll, in order to have a more generic central path that can be enjoyed by almost all play-styles. * Modified: Perfect Dodge is now called Gifted and works for Block as well as Dodge. * Modified: Gifted, Close Hunt, Concussive Dash, Range Mastery and Evasion Extended have been rebalanced. * Modified: Swapped Counter-Shot and Path to Betrayal. * Modified: Swapped Artery Slicing and Gifted. * Modified: A new exit link has been added at the end of the “Ranged” branch of the section, so that access to the third ring can be done through each branch. * Modified: Exit link in the “Dash” branch is no more made through Offensive Mobility, but through Lethal Strikes. Assassin * New: Fracture skill, which lower your enemy’s Resistances on Critical Strike, very useful against Elites and Bosses. * New: Perforation skill, which increases your Armor Piercing on Critical Strikes, useful against well protected foes. * Modified: Mercyless now also works on Bleeding enemies, not just Poisoned ones. * Modified: Swapped Mercyless and Surgeon. * Modified: Swapped Furtivity and Dual Daggers Mastery. * Modified: Mercyless, Surgeon, Assassination, Chained Executions, Deadlier Poison, First Strike, Unexpected Trouble and Venom have been rebalanced. * Modified: Deadlier Poison and Venom have been moved away from the central path. Gladiator * Modified: Wide Reach and Heavy Strike have been rebalanced. Warden * Modified: Offensive Protection, Elemental Regeneration, Muscularity, Iron Health and Rooted have been rebalanced. Guardian * Modified: Protective Gear, Inner Shield and Heavy Armor Mastery have been rebalanced. Thief * Modified: Vulnerable Opening has been rebalanced.
