Hi guys,
We pushed a new patch that fixes the blocking bugs, like the Necro dungeon not generating.
We are still working on data management, and for optimization purposes and lighter patchs in the future, this patch is sadly quite big. But it's for the better. We will now be able to modify animations with few Kilobytes patchs, and audio with file size divided by 4.
Thank you again for all your feedback!
Here is the changelog:
GENERAL:
- Fixed various crashes
- Fixed corrupted larvaes not spawning outside of corrupted nodes.
- Fixed corrupted enemies not moving
- Fixed dungeon generation of the Necro and Ancient Civilization
VISUALS:
- Optimized some blood particles
UI:
- It is now impossible to remove a skill from the skillbar during its cooldown.
AUDIO:
- Fixed the Amarth’s music playing outside Amarth.
- Fixed overlapping musics
- Fixed missing sound on brutal strike
ENVIRONMENT:
- Fixed a river not appearing
CHARACTERS:
- Greatly improved zombie performance
- Dying Pithus no longer blocks player's movement
- Fixed blown away animations of corrupted enemies
GAMEPLAY:
- Halaku now spawns skeletons instantly when dashing backwards
- Halaku is no longer blocked by his minion when dashing
- Fixed special cases when Halaku teleported out of the arena
- Halaku's skeleton summoning no longer blocks player's movement
Useful links :
Wolcen's Roadmap
Wolcen's Feedback tracker
Wolcen's Official Website
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's FAQ
Help us us fix crashes here
Community websites:
German Fan Site : wolcen-game.de
French Fan Site : Wolcen France
