Hi!
We finally released patch 0.2.6 ! It took us some time to make sure that this build would be more stable than the previous one.
Several major features are coming really soon, and we want to take the time to PoliSh Them, as they will really improve the game content and replayability.
Also, new audio assets (probably a whole redesign of the game) are coming in the near future!
Here is the changelog of today's patch!
GENERAL: General stability improvement - Crashes deleting saves should be less frequent. Fixed: The merchant stock is now reset when logging in. Fixed: Merchant price for magic, rare & higher tier items. ENVIRONMENT: Various particles improvements UI: Improved damage feedback icons Improved: Tutorial window Improved: Dialog window Modified: Reduced top screen enemies health bar scale GAMEPLAY: Crossbows are back ! You can find them or buy them at the merchant New Ammo Skills : Fire Ammo Frost Ammo Electric Ammo Explosive Ammo Poison Ammo Kinetic ammo Ammo can be Toggled on or off. You can combine several ammo for more destructive effects! New Crossbow skills: MultiShot Burst Shot Crossbow skills can be combined with Ammo too. New Skill: Blizzard New One-Handed combo with new animations. Modified: Drasticaly reduced Unlimited Power damage increase per level XP gain for various spells has been adjusted New Weapons ! Rusty Pike, Rusty Spade, Rusty Axe, rusty Shovel, Rusty Big Axe Amulets have been added to the loot drops and are sold by the merchant too. Rings have been added to the loot drops and are sold by the merchant too. The merchant now sells Spell Tomes ! Capes should now be more affordable, even though style has no price. Electric Damage can now shock enemies, with a visual effect Raised Ghouls spawn Chance at night. Added passive vampiric Strike to Ghouls Added weapon type requierements for ranged and melee skills Removed the Rage Cost on Frost Nova ROS Rage gain now works properly Weapon Combos will now reset to zero instead of going down a level Slightly raised Rage Gain for two handed weapons combos Removed the strait damage points given by Strength, implemented Stats Damage Ratios per weapon types. Two handed mauls will increase in damage by Strength, while daggers and crossbows will benefit from dexterity. Two handed swords require more finesse so they benefit from both strength and dexterity. Axes benefit from strength and a little from dexterity. Increased base critical hit chance and critical hit chance per agility point Increased dodge chance per agility point Dodge Roll doesn't prevent damage anymore, it gives 100% dodge chance for a few instants. Reduced stun chance on Mauls Reduced expulse chance on Mauls Item level now depends on the enemy's level Weapon Damage now scales with its level Lowered the minimum level of some enemy spawns Pithus can now be blown away and knocked down
